Cold space by karnagie

[raw]
made by karnagie for Ludum Dare 54 (COMPO)

controls: wasd - movement;

left mouse button - place room destroyer, after 5 seconds room will explode and all will die in room at explosion moment. After that no one can go though this room;

right mouse button - place bomb that after 5 seconds will destroy glass. Can be placed only in rooms with windows(orange). Will kill all at the explosion moment. After that anyone can go though room, but you cannot explode one glass twice. But you can still explode all room;

Green monsters will kill you when touch you. Button At right side move you to menu or to level

target - to survive as much as you can

Ratings

Overall 354th 2.45⭐ 22🧑‍⚖️
Fun 354th 2.2⭐ 22🧑‍⚖️
Innovation 327th 2.725⭐ 22🧑‍⚖️
Theme 219th 3.5⭐ 22🧑‍⚖️
Graphics 341th 2.3⭐ 22🧑‍⚖️
Audio 291th 1.367⭐ 17🧑‍⚖️
Humor 267th 1.912⭐ 19🧑‍⚖️
Mood 327th 2.395⭐ 21🧑‍⚖️
Given 9🗳️ 1🗨️

Feedback

LDJam user 378081
02. Oct 2023 · 20:57 UTC
Pretty sure I won, I destroyed the rooms around me and the monsters ain't coming :)
Now chilling in space, ama.

Congratulations for triple respecting the theme!
Limited vision.
Limited gameplay area.
In space.
And you can even limit your space even more by destroying room!
So that was 4, I guess.
spacecadet
05. Oct 2023 · 11:50 UTC
Nice idea and fits really well to the theme. I think there was not enough time to react whenever you ran into a monster and it was pretty much always an instakill. Some audio would make the game more appealing too I think. However a good entry I would say :)
Pegasus
06. Oct 2023 · 20:16 UTC
It was a neat idea, very committed to the theme. As much as I enjoyed the concept of having to sneak around the rooms in the dark, I feel like the vision was a bit too limited, maybe the screen could have been more zoomed in so that it wasn't 80% black. The horizontal/vertical movement felt quite good and it was satisfying to skirt around monsters after leaving a bomb for them.

Definitely a good prototype though, so good job!
Alexis Brochec
06. Oct 2023 · 20:17 UTC
Really nice idea, i still don't understand what the lamp are for.
Great usage of the theme.
I didn't had music, is it normal ? Because i'm sure a creapy song would amplify the suspense.

Great entry !
Nice job!
Raphiell
06. Oct 2023 · 20:17 UTC
nice spooky atmosphere, found it pretty hard to time the bombs to kill anything. The jump mechanics were a bit floaty, but hey it was in space
fisher2470
06. Oct 2023 · 20:21 UTC
I like the concept here, seems like enemies can float through walls though? Or at least the hitbox can.
Martin Bousquet
20. Oct 2023 · 13:32 UTC
It's a little hard to play, but I see the effort, nice job. By the way, you still have 8 hours to test other people games to receive ratings because right now you don't have enough ratings to get a score!
blobo
20. Oct 2023 · 16:25 UTC
I was able to room-destroy 4 rooms trapping myself in (and the monsters out) which I'll count as a victory. I wish there was some sound effects or music though. Perhaps a bomb exploding sound, or a monster growling to warn you they are near. It's a pretty bad feeling to have a run going and you jump to the platform above you and instantly collide with a monster you couldn't have known was there. Cool concept though, with the bombs and destroying rooms.
LDJam user 249050
20. Oct 2023 · 16:47 UTC
It really does have limited space (and limited vision, I wish I could see more than two arms lengths). Floaty controls, would prefer them tighter. Pretty fun for a few rounds.

amogus
Blazejmg917
20. Oct 2023 · 16:50 UTC
I think this is a very interesting concept, I think that some more time for polish would make this into a solid game