{"author_link":"\/users\/ninten7","author_name":"Ninten7","author_uid":1313333,"comments":[{"id":988454,"author_name":"Nash","author_uid":"nash","epoch":1696277838,"text":"Glad to hear you were learning Godot this jam - it is definitely a good choice! \n\nMaybe consider adding a HTML build to itch.io? It is very easy to export that from Godot after all.","format":"md","likes":1,"spam":"N"},{"id":988489,"author_name":"Ninten7","author_uid":"ninten7","epoch":1696278126,"text":"lol that was the plan originally. but I'm on Godot 4 so :P. however I now what to work with whenever I want to build a web game. as I do have experience in that.","format":"md","likes":0,"spam":"N"},{"id":988562,"author_name":"Nash","author_uid":"nash","epoch":1696278900,"text":"@ninten7 Godot 4 is actually capable of WebGL builds and they work well enough. In fact, our game was made with Godot 4 and has a perfectly working web build. Only Macs may have issues running Godot 4 web builds for now.\n\nIt only takes a couple of minutes to set up and get it up and running in itch.io. [Here is one example guide](https:\/\/www.youtube.com\/watch?v=RiQcnVgBhFE)","format":"md","likes":1,"spam":"N"},{"id":988631,"author_name":"Ninten7","author_uid":"ninten7","epoch":1696279548,"text":"ah thats awesome! Turns out I was using godot mono instead of godot itself. Ill have something ready for the submission hour. thanks for the guidance man! ","format":"md","likes":1,"spam":"N"},{"id":989182,"author_name":"Ninten7","author_uid":"ninten7","epoch":1696283743,"text":"oof is there anything wrong with how my files are set?? ![image_2023-10-02_225503150.png](\/\/\/raw\/![image_2023-10-02_225540584.png](\/\/\/raw\/5f7\/c4\/z\/5e27e.png)5f7\/c4\/z\/5e266.png)","format":"md","likes":0,"spam":"N"},{"id":990348,"author_name":"Stalemeat","author_uid":"stalemeat","epoch":1696289501,"text":"Sliding along the walls was a great way to move in your game. Nice work! Pretty fun and defiantly challenging. I'd suggest generous check points and an ability to slow down.","format":"md","likes":1,"spam":"N"},{"id":990483,"author_name":"Crimson Flame","author_uid":"crimson-flame","epoch":1696290143,"text":"Honestly pretty good given the time constraints and learning a new engine, only problem I ran into was I thought I had to hold down S and couldn't jump multiple times which made the second set of spikes pretty hard. overall really good for a demo","format":"md","likes":1,"spam":"N"},{"id":990511,"author_name":"WeeFairyFabi","author_uid":"weefairyfabi","epoch":1696290296,"text":"Cute game and absolutely amazing that you made it all by yourself in a new engine! (Coming from someone who thinks coding is wizardry haha) The itch web game format is a bit weird (it's very large) but the game is playable so it's all good! Nice interpretation of the theme~","format":"md","likes":1,"spam":"N"},{"id":1002019,"author_name":"Spaint","author_uid":"spaint","epoch":1696376103,"text":"Parcore WOOOOOOOOOOOO!","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld54\/wayback-placeholder.png"],"links":[],"metadata":{"g_key":"91300","g_author":"1313333","g_event":"LD54","g_eventkey":"117","g_subevent":"JAM","g_urlkey":"434811","g_title":"Project Distress (Prototype)- GO TO ITCH.IO FOR WEB GAME","g_status":"WAYBACK","g_place":"99999","g_commentcount":"9","g_site2_node_id":"373322","g_hide":"Y","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"373322","n_urlkey":"434811","n_parent":"371459","n_path":"\/events\/ludum-dare\/54\/project-distress-prototype","n_slug":"project-distress-prototype","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"313333","n_created":"1695723066","n_modified":"1779124922","n_version":"1182262","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD54","removed_author":false},"_superparent":9,"_trust":1,"author":313333,"body":"Controls \nA\/D- Move around\n\nS Jump\n\nLeft click- dash\n\nS + A or D- climb up walls and ceiling \n\nWATCH OUT FOR SPIKES\n\n\nProject distress, an early prototype made for the ludum dare game jam, this game's original Idea was to  tests you agility, timing and movement within a limited space. \n\nHowever this is still currently an early prototype,   the project is open for UX feedback and suggestions to make the final game more fun and innovative. I wanted to still submit it to show my efforts within a new engine.\n\nthe goal for this months jam was to learn the Godot engine, I am fully fluent in both C# and C++ however with the recent news, I wanted to teach myself something new. another goal being that it will build confidence in my programming knowledge. \n\ndue to having complications with schedule, it left me with little time to develop the prototype fully, however I decided to still publish it for feedback and ideas. \n\nwhich can be found in this survey here:\n\nhttps:\/\/forms.gle\/FgXToLcSmKSgog5F8\n\nI learned that it requires a lot of patience to learn an engine like Godot, whilst I commend their signal system, sometimes even navigating through the engine is a bit complicated, however I will adapt with time and hopefully master the engine like I did with unity. \n\nthe demo is also on itch.io! https:\/\/happy-star-productions.itch.io\/project-distress\n\nhttps:\/\/youtu.be\/4WhkX9HTngc\n\n","comments":9,"comments-timestamp":"2023-10-03T23:35:03Z","created":"2023-09-26T10:11:06Z","files":[{"author":313333,"id":21325,"name":"Project_Distress_Build.zip","node":373322,"size":26393078,"status":9,"tag":0,"timestamp":"2023-10-02T19:52:40Z"},{"author":313333,"id":22541,"name":"$$embed-22541.zip","node":373322,"size":10593160,"status":73,"tag":0,"timestamp":"2023-10-02T21:56:05Z"}],"files-timestamp":"2023-10-02T21:56:05Z","grade":{"grade-01":8,"grade-02":8,"grade-03":8,"grade-04":8,"grade-07":7,"grade-08":7},"id":373322,"love":0,"magic":{"cool":82.717019186851,"feedback":8,"given":3.25,"grade":7.6666666666667,"grade-01-average":2.25,"grade-02-average":2.5,"grade-03-average":2.083,"grade-04-average":2.25,"grade-07-average":1.5,"grade-08-average":2.1,"smart":-2.7553511028476},"meta":{"author":[313333],"cover":"\/\/\/content\/5f7\/c4\/z\/5da05.png","grade-05-out":"1","grade-06-out":"1","link-01-tag":[42332]},"meta-timestamp":"2026-05-18T17:22:02Z","modified":"2026-05-18T17:22:02Z","name":"Project Distress (Prototype)- GO TO ITCH.IO FOR WEB GAME","node-timestamp":"2023-10-03T10:42:15Z","parent":371459,"parents":[1,5,9,371459],"path":"\/events\/ludum-dare\/54\/project-distress-prototype","published":"2023-10-02T19:54:45Z","scope":"public","slug":"project-distress-prototype","subsubtype":"jam","subtype":"game","type":"item","version":1182262},"text":"Controls \nA\/D- Move around\n\nS Jump\n\nLeft click- dash\n\nS + A or D- climb up walls and ceiling \n\nWATCH OUT FOR SPIKES\n\n\nProject distress, an early prototype made for the ludum dare game jam, this game's original Idea was to  tests you agility, timing and movement within a limited space. \n\nHowever this is still currently an early prototype,   the project is open for UX feedback and suggestions to make the final game more fun and innovative. I wanted to still submit it to show my efforts within a new engine.\n\nthe goal for this months jam was to learn the Godot engine, I am fully fluent in both C# and C++ however with the recent news, I wanted to teach myself something new. another goal being that it will build confidence in my programming knowledge. \n\ndue to having complications with schedule, it left me with little time to develop the prototype fully, however I decided to still publish it for feedback and ideas. \n\nwhich can be found in this survey here:\n\nhttps:\/\/forms.gle\/FgXToLcSmKSgog5F8\n\nI learned that it requires a lot of patience to learn an engine like Godot, whilst I commend their signal system, sometimes even navigating through the engine is a bit complicated, however I will adapt with time and hopefully master the engine like I did with unity. \n\nthe demo is also on itch.io! https:\/\/happy-star-productions.itch.io\/project-distress\n\nhttps:\/\/youtu.be\/4WhkX9HTngc\n\n","title":"Project Distress 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