Diableotes by Dining Philosopher

[raw]
made by Dining Philosopher for Ludum Dare 54 (JAM)

IMPORTANT: there is currently a bug where if you use SPACE rather than UP to jump, the XP needed for lvl up increases. So when in doubt, play with UP. Will fix shortly.

A game about the lion Diableotes, who lives in captivity and tries to avoid sugar. My initial idea was for it to be about someone in confined isolation, rocking back and forth and fighting off their mental demons, but then I remembered that that would scare my 3-year-old niece who is kind of the target audience. I suppose it turned out kind of violent anyway, and definitely on the difficult side (but beatable!).

lionpit_crop.png

Controls

  • Press Space to jump, but not too much (get it?). Arrow up also works.
  • Use Left and Right arrows to select an upgrade, Enter to confirm.
  • Press M to mute the music when you get sick of it.
  • Press P to pause the game when you need to rethink your strategy.
  • Press R to restart.

Instructions

Jump back and forth between the left and right walls. The more laps you complete, the more candy rains down on you. Destroy candy for XP, with which you can buy upgrades.

Destroy the big red candies to progress towards the boss. Be sure you're prepared to face it!

Tools & Credits

  • Godot 4.1.1
  • Aseprite
  • GIMP
  • LMMS with the Touhou SF2
  • Audacity and jfxr for sound effects

Ratings

Overall 386th 3.76⭐ 27🧑‍⚖️
Fun 229th 3.86⭐ 27🧑‍⚖️
Innovation 408th 3.54⭐ 27🧑‍⚖️
Theme 690th 3.46⭐ 27🧑‍⚖️
Graphics 913th 2.788⭐ 28🧑‍⚖️
Audio 608th 2.94⭐ 27🧑‍⚖️
Humor 180th 3.74⭐ 27🧑‍⚖️
Mood 782th 3.26⭐ 27🧑‍⚖️
Given 23🗳️ 29🗨️

Feedback

NekuSoul
03. Oct 2023 · 09:21 UTC
HTML5 build leads to a '404 - Not Found' page.
🎤 Dining Philosopher
03. Oct 2023 · 09:26 UTC
@nekosoul Thanks for the report, I just figured out that I need to publish the game after initially creating it. First time using itch.io since with Godot 4 web exports are still a bit tricky. It's up now!
azokal
03. Oct 2023 · 09:39 UTC
It's very hard! haha. The concept is interesting.
LDJam user 346943
03. Oct 2023 · 09:41 UTC
I really like your game.
I feel though, the balance is off. the fecal bombs and Avalance Dash seem a bit too strong and fiery breath a bit to weak.
The avalance Dash covers very much space, whilst something like the fiery breath covers almost no space, the fiery breath does good damage, but the projectiles dont hit enough to make up for the risk you take. Id probably would like for fiery breath to shoot more projectiles so whats in front of you dies, while the risk lies in stuff that comes from behind you or the sides!
The way you already implemented differeny playstiles is really nice to me! I love just playing on one half of the map whilst I have avalanche dash, its soo good.
Spirit Stampede also seems really good to me, I like the animation and it also feels slick, though it also lacks damage for the small space it occupies, especially if you compare it to avalance Dash or fecal bomb!

Also:
An indicator for how many times I can still jump would be great, Im always right in the zone and be like "Im gonna jump to trigger my spears and kill this!" whilst I then realize oh no I don't have anymore jumps.
But I like your take on limited space, hehe!
ecenizo
03. Oct 2023 · 09:43 UTC
Really liked it! I would play more if you think on keep updating it.
🎤 Dining Philosopher
03. Oct 2023 · 09:45 UTC
Thanks for the thorough playing @stealthorc! Personally I find fiery breath overpowered; it needs upgrades but then it clears away most of what you risk jumping into.

Fecal bomb actually seems underpowered to me since late game damage is quite low and you have to move around the map a lot to get the most out of it. It's interesting to see what strategies are good if not necessarily fun (like the "stay-on-one-side"-strategy). I also realized that the bottom is far too safe, with the lion bouncing so little, so you can get away with most things if you just stay there and wait.

What do you mean by the number of jumps? This is in principle unlimited, only if you jump out of the top of the screen you fall all the way down before you can jump again.
LDJam user 346943
03. Oct 2023 · 10:02 UTC
@dining-philosopher oh yeah I just realized that it only once you hit the ceiling.
Hmm might be with upgrades, but I didnt get very far with any of the options sadly, its quite hard! ``"
LDJam user 262766
03. Oct 2023 · 21:24 UTC
Ahahshha such a funny game I like it man
Hiding.Dev
04. Oct 2023 · 07:32 UTC
Very fun to play. I think adding scoring (in number) and high scores for the game will make this more engaging
🎤 Dining Philosopher
04. Oct 2023 · 10:31 UTC
@hiding-dev I agree! For my entries at Alakajam I try to always add these because they have a built-in system for competing with each other, and sometimes tournaments. There's nothing like that on here, so I decided at the start that I wouldn't do highscores, but it ended up like a game that would actually benefit from this.
Agent_Peterson
04. Oct 2023 · 22:26 UTC
really nice work, it feels really good to play for what it is. Some polishing touches to make it feel better as you destroy things would be nice, also I didnt realize the health bars were a thing I feel like they would be better positioned on the top or bottom of the screen, the audio is prett nice for what it is
zerohalogen
05. Oct 2023 · 08:17 UTC
really nice timekiller, nice job
LDJam user 320773
05. Oct 2023 · 08:30 UTC
this is a great limited scope resulting in a sick proof of concept!
The audio felt like it would serve well as a bit less is more, the game compels you to keep playing but the sound effects are quite grating, there was simple solution but you have a great little product here and wouldn't want to lose people's attention.

keep it up, lots of fun, instead of spears maybe porcupines?
Alexis Brochec
06. Oct 2023 · 20:04 UTC
It's hard, it's weird... and it's great !!
Played for 5 min, still don"t know what to really thinks about it except that I had a great time.

Good job
NicolasJL9
07. Oct 2023 · 03:18 UTC
Nice!
Juutis
07. Oct 2023 · 12:25 UTC
Wow, that was much more engaging than what I expected initially! The core loop is very _very_ solid. After a couple of failed rounds I simply had to beat it. :grin: Great job combining Flappy Bird with Vampire Survivors! Turns out they mesh really well together!

I agree with the notion that Avalance Dash is overpowered. Paired with Fecal Bombs it kinda trivializes the game as you can just bounce between the wall and the middle block. The avalanches clear most of the enemies (and in the end deal massive damage to the boss) while the poopy bombs keep your precious little bouncing area clear of any random stragglers. I tried quite a few strategies and this seemed to be the most reliable.
Shulyn
07. Oct 2023 · 16:12 UTC
Solid game, had fun playing it. Idear is nice and fits good with the theme. Sounds are a bit lacking would be nice to "hear" ;) them improved. For the gameplay, i noticed that i hab better runs if i jumped less high.
Skel3ton
08. Oct 2023 · 11:45 UTC
first playthrough with fecal bombs... wtf :D

it took me a while to understand what and how... and just when I thought I understood it, I died of diabetes

but better graphics would help me better orientate myself on the monitor

great entry
zaykin_timofey
11. Oct 2023 · 08:26 UTC
Very fun!
Ryn
13. Oct 2023 · 14:28 UTC
Good game but some upgrades are better than others (hello, fecal bombs) and maybe a bit too hard or too long ? I wish I saw the boss :)