Space Way by MrSamafu
You are in your spaceship, and the computer guides you on the path to continue your journey smoothly. Find the fastest route while remembering to activate the beacons along your way.

Controls:
- Use the arrow keys to move.
There are 19 levels to complete with increasingly challenging puzzles.
Your progress is saved, so there's no risk of losing your game.

Have fun !
| Itch.io | https://mrsamafu.itch.io/space-way |
| Original URL | https://ldjam.com/events/ludum-dare/54/space-way |
Ratings
| Overall | 136th | 3.696⭐ | 25🧑⚖️ |
| Fun | 217th | 3.326⭐ | 25🧑⚖️ |
| Innovation | 210th | 3.295⭐ | 24🧑⚖️ |
| Theme | 159th | 3.773⭐ | 24🧑⚖️ |
| Graphics | 61th | 4.063⭐ | 26🧑⚖️ |
| Audio | 97th | 3.587⭐ | 25🧑⚖️ |
| Humor | 142th | 2.895⭐ | 21🧑⚖️ |
| Mood | 125th | 3.523⭐ | 24🧑⚖️ |
| Given | 14🗳️ | 24🗨️ |
@fifut @jebouin Thank you a lot, after Ludum i want to export my game to Android en applestore and create lot of levels with new mechanics like teleport or jump :D
The mood is nice, the controls work and there is a little bit of extra polish here and there.
I had a bug at level 10, I could not go to the red tile even if everything was yellow! Too bad, this was the level where it started to get interesting.
Great job and thanks for the game ✨
Thank you for your feedback, I will eventually find and correct this bug.
- level 5: I'm completing the level by going up and down creating 5 columns, and I can't go on the red tile coming from above. I can go on the red tile when I do rows instead of columns and going on the red tile from the left.
- level 10: I can't go to the red tile even if every tile is yellow and since there is only 1 way to go on the red tile, I can't progress further in the game.
After moving a lot in random direction, I can get stuck on any tile (it seems).
Until that, the puzzles seemed very easy and straight forward. An undo move option would be nice to have.
It's a pretty familiar puzzle concept, which I enjoyed. There came a point where you introduce the doubling back mechanic which was initially kind of an "aha" but then I realized it trivializes all the puzzles -- you can just go back and make all of the squares yellow with no repercussion.
I liked the graphics and atmosphere. The intro animation was cute. I had fun with this, great work :clap:
Good level design the level progression introduce new mechanics, so a tutorial is not necessary from my point of view.
It take me some time to figure out I have to click on 1 to start level 1.
I didn't figure out how to go on the red square at level 20.
The map drawn with blocks is very interesting ("LD" LOL)
If the number of steps is limited (such as adding the story background of "limited fuel for airplanes"), the game may become more challenging (of course, level design may also become difficult)
Add some visual effects and the game will become even cooler!