Space LTD by Charlotte adams
Trapped in a spaceship over-taken by aliens, you must reclaim your ship room by room, and reach the cockpit to escape
Charlotte - AI, UI, Scripting | Ben - Scripting, UI, Main Mechanics | Thomas - Scripting, UI, Level Design | Vladyslav - VFX, Materials | Deaglan - Modelling, Animating | Signe - Level Design |
Controls:
| Movement - WASD | | Interact with items - E | | Drop an item - F | | Pick up weapon - Right mouse click | Vide play through https://youtu.be/49jVeS9ZSh8
| Link | https://drive.google.com/file/d/1rxMY3qDTfgJ-QxbKhqTU6uNf8aBQWY5z/view?usp=sharing |
| Original URL | https://ldjam.com/events/ludum-dare/54/space-ltd-3 |
Ratings
| Overall | 853th | 3.227⭐ | 57🧑⚖️ |
| Fun | 865th | 3.046⭐ | 56🧑⚖️ |
| Innovation | 977th | 2.769⭐ | 56🧑⚖️ |
| Theme | 898th | 3.111⭐ | 56🧑⚖️ |
| Graphics | 584th | 3.6⭐ | 57🧑⚖️ |
| Audio | 679th | 2.449⭐ | 51🧑⚖️ |
| Humor | 498th | 3.036⭐ | 57🧑⚖️ |
| Mood | 903th | 3.037⭐ | 56🧑⚖️ |
| Given | 59🗳️ | 126🗨️ |
The enemies seemed to cause issues near the end of the jam sadly D:
having the gun shoot in the direction of the character when the camera is controlled by the mouse was kinda strange for me
you might want to mention in the description that the gun is picked up with RMB and fired using LMB
I've been meaning to add some more additional controls like dropping items and picking up the weapon in the description thank you for the reminder.
https://prnt.sc/rKXjKbUUHRQ_
Apologies for setting your PC on fire I'm sure Ludum Dare will compensate for that :D
@deaglan-murphy will be very happy to hear you liked his modelling! He's beginning to post more of his models on his twitter if you'd like to give it a look. His twitter is Deaglan_Murphy :D
We definitely should’ve had something exciting and unexpected to really reward the player but it’s always after submitting you think of all of the ideas 😂
Thank you for playing and reviewing our submission we really appreciate it!
Nice concept and complete gameloop!
found some amount of bugs, but well
Yeah we’ve had a few people saying it’s quite graphics heavy and the only reasoning for it I can think of is just the assets that make up the actual level since they’re quite high poly.
We had a plan for the camera but seemed to be too focused on other aspects on the game to the point where we forgot to change it and were out of time sadly 😂
We tried to have an outline type aura thing around the intractable but I think the shader we had on made it slightly difficult to see them or maybe it should’ve happened in a further radius from the player.
We really expect the kind words though, thank you for rating and reviewing our game!
The target genre wasn’t focused on it being a TPS game but more a survival adventure kind of game but we’ll take this feedback into consideration thank you.
We were aware of the camera being a bit funky but for the end product we didn’t think it took away too much from the game as you were still able to aim in a way just not the original in style form of aiming.
As with all games there are bugs (especially ones made within 2 days) we tried to fix them in the end when they started messing up but were unable to in the time frame.
Thank you for testing and reviewing our game, hope you enjoyed the Jam!
One last question, since i couldn't try it out. Does the healing chamber really heals? If so: great idea! Very fitting.
And one more thing: at one point i was invincible, which i liked, to be honest. :)
Tbh, couldn't find a gun :smile:. Instead had a pacifist run where i only replanish health, put a battery and open cockpit. Was actionaly fun to just dodge enemyes instead of killing them.
The game would've gained alot if you added some sound and music. Also encountered some funny bugs where instead of killing me enemyes started to nonstop heal me?? Very nice of them, i guess i made some friends.
But all bugs forgiven for this beautiful face. Love this astronaut so much.... his silly little face....

Overall, very nice game, fun little pazzle, would've loved to have something other then silence tho. Great job!!
P.S. I encourage you to try every space-ltd games using ldjam.com/events/ludum-dare/54/space-ltd-[number] (or don’t use a number to get a first one) link to see what other ppl got! As proud space-ltd creaters should hold onto eachother!
The execution could use some polish. The camera works strange at times, especially in tighter spaces - it tends to jump and show me parts of my anatomy up close :wink:. Could really use some crosshair or something like that to know where I'm aiming, as at the moment it's a bit of a guessing game. And some sfx feedback would do wonders for the reactivity feel of the game.
I also found a bug with picking up items. After I picked up a battery and dropped it, I could not pick it up again. It was just lying there on the floor, unresponsive to my pleas.
It's a solid jam entry overall, just throw a heap of polish at it and see it shine :smile:
I was confused by the objective 'keep your oxygen levels up' as there didn't seem to be any way of doing that. The tasks written on the wall there was a nice touch though.
Right click to pick up the gun seemed odd since everything else uses E.
You can just walk right past the aliens and the batteries seem to do nothing.
I was amused by the fact you can open the keypad multiple times at once.
The art style was cool though, and the idea behind the puzzle was good :).
Nice work either way! rushing + brute force always solves things :P.
Go team Space Ltd!
