S-Cargo by floralvikings
S-Cargo: Elite Snail Mail Delivery
Welcome to the S-Cargo Space Delivery Service, the only snail mail service run by actual space snails!
You will need to make use of limited cargo space, choosing between equipment to upgrade your spacecraft and valuable cargo.
Then, navigate treacherous hyperspace conduits, dodging destructive asteroids to put your flying skills to the test!
Controls
Wto AccelerateSto DecelerateAandDto rotateEto interact
Mechanics
The goal of S-Cargo is to get to the end of each course as quickly and safely as possible, while balancing cargo with equipment. Snail Mail is valuable and increases score on delivery, but equipment makes maneuvering in the treacherous wormhole dimension easier.
Upgrades
- Inertial Dampener
- This powerful device suspends inertia in a small area, meaning that when you stop accelerating, you stop moving. Heavy, but great for maneuverability
- Booster Rocket
- This large rocket engine allows for much faster acceleration
- Deceleration Booster
- This modified Inertial Dampener is lighter, but requires active deceleration to work
- Streamlined Hull
- This specially-designed hull increases increases maximum velocity, which is odd because there's no air resistance in space


BugFixes
10/2 The right dialogue shows up at the right time in one area now.
| Link | https://gary-the-enchanter.itch.io/s-cargo |
| Original URL | https://ldjam.com/events/ludum-dare/54/s-cargo |
Ratings
| Overall | 700th | 3.436⭐ | 41🧑⚖️ |
| Fun | 711th | 3.256⭐ | 41🧑⚖️ |
| Innovation | 904th | 2.908⭐ | 40🧑⚖️ |
| Theme | 714th | 3.423⭐ | 41🧑⚖️ |
| Graphics | 790th | 3.192⭐ | 41🧑⚖️ |
| Audio | 353th | 3.553⭐ | 40🧑⚖️ |
| Humor | 171th | 3.763⭐ | 40🧑⚖️ |
| Mood | 688th | 3.395⭐ | 40🧑⚖️ |
| Given | 40🗳️ | 58🗨️ |
The current level design feels a little bit like the focus is on finding the exit rather than navigating the course. I think the camera could have zoomed out so the player can move faster more confidently.
Nice work overall!
I agree though, if we had more time, we would have definitely explored the level design more.
Thanks for playing it!
Nice dialogue and plot - the one thing I'd say is , if you continued to develop, is to not 'damp' the inertia, it felt more fun ( and more spaceship like ) to have the inertia in space.
Nice game. I really appreciate the "choose your own difficulty" with the different loadouts possible.
When I tried first time I thought I have to pick that instant stop upgrade and the game became really boring.
Second time it was way more fun and I could solve puzzles much faster!
Great that the player can choose when and how to do challenges!
The concept is fun. Balancing your configuration to your own playstyle to achieve the best score feels good and allows for trying different approaches. Great work on that! Controls fell good with Inertial Dampener equipped.
I liked your snail graphics as well. All very nicely done!
I really liked how you can choose what "upgrades" you can have to make your life easier. My favorite part about the game has to be the art of the avatars. Nicely done team!
I’m glad you liked it, thank you for the kind words!
I’m glad to hear the art worked out for you! For these jams I kind of just have to run with my first idea cause I never leave myself any time to iterate on them.