Slideworld by XRy
CONTROLS
Use Mouse to slide Blocks
WASD or Arrows to Move
L to skip a level
I recommend playing on itch.io! --> https://x-ry.itch.io/slideworld-ld54
Slideworld: A Sliding Sokoban Puzzle Game
What if you combined a Sliding puzzle game with a Sokoban game?
What if a telekinetic bird flew into a box world?
Both are good questions!! Let's answer them!
Notes:
- This is my first game jam!
- and first game I've developed on my own!
- I over-scoped - I had big dreams and small time!! didn't even implement the mechanic that tied this game closely to being about Limited Space, and I only spent an hour on puzzle design :sweatsmile: That is my biggest regret, I wish I could have designed the levels to teach the rules more intuitively. I'd love to make an enhanced version of the jam build!
- But, I still hope it has some interesting and unexpected twists and hope you have fun playing it!! :dove: :bird: :heart: :dove: :bird: :heart:

ChangeLog: Briefly after the submission deadline, only changed the HTML5 Embed window size, so the game would display in full and without a scroll bar
| Itch.io | https://x-ry.itch.io/slideworld-ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/slideworld |
Ratings
| Overall | 442th | 3.69⭐ | 31🧑⚖️ |
| Fun | 320th | 3.733⭐ | 32🧑⚖️ |
| Innovation | 250th | 3.75⭐ | 32🧑⚖️ |
| Theme | 156th | 4.259⭐ | 31🧑⚖️ |
| Graphics | 824th | 3.117⭐ | 32🧑⚖️ |
| Humor | 726th | 2.563⭐ | 26🧑⚖️ |
| Mood | 921th | 2.983⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 40🗨️ |
Did not pass the third level. So, the "level design" looks quite good.
There is no music and no sound, so maybe you should opt-out for this rating.
Did you made this game by using a derivative of PuzzleScript engine ? Graphisms looks like it was made with puzzlescript.
Had a nice time testing this game. Congratulation for your first contribution.
Loved the mechanic and think it worked well.
Two things that would have made the game excellent:
A redo button, a restart lvl button
While I like the graphics a lot, I will say that the colours of the bird and one of the lighter blocks in level 4 made them blend in with the background blocks. One of my initial struggles with level 4 was that I thought one of the squares couldn't be moved because it looked like it was part of the main level's perimeters. I also found the understanding of how to move the level boundaries confusing. In level 3, there were some areas where I just couldn't move the level even though I had free spaces within the arena. I imagine the level area itself also has some boundaries that I couldn't see, though it does draw a lot of confusion from a player's perspective. It made the dragging feel unresponsive a lot of the time.

Overall, I enjoyed what you presented - it's the kind of entry that definitely deserves to grow a lot more outside the boundaries of a jam. Great job for a first entry.

@xeniarta i'm glad you came back to beat level 4!! That's the hardest one for me too, I ran out of time to balance the difficulty, so for some reason level 4 out of 8 is the most strenuous, LOL. Adding a move count is a great idea too! Thanks for the feedback!!
@zach-rouhana Thank you for the feedback! I totally agree on the buttons, somehow I thought to make a skip button but not a reset button? LOL, I wish I could go back and change it.
@panda-king-976 I'm really glad you figured it out, level 7 is my favorite in the game haha, it's interesting how it's either one of the easiest or hardest levels for some people
@random-storykeeper Wow hi! Somehow, I remember your name from years ago on soundcloud, lol! Thanks for the feedback, I agree level 4 is too tough compared to everything else. I also think the colors are a bit of an issue, especially since colorblind friends may have a hard time playing, maybe I need to use unique textures as well. I realized a mechanic I didn't finish implementing can cause problems with moving the perimeter, I might go back in and fix that. Thank you for the feedback!!
@stevenjmiller Thank you for the comment! My hope was that the main twist would be a big surprise and change how you see the game, maybe the space isn't so limited after all!
There was only one level i couldn't figure out and had to skip (the very busy one), but i'm also a little stupid so this is fine. I really liked the level where you had to move white walls? It just felt sooo cool! Almost like you learned that you have unusable walls and now they no longer are! Felt great!!
Overall I think you did a great job to convey solutions even without making a straight up tutorial, and this is great! I think it takes a lot of skills and I'm pretty sure your future games would end up even cooler and great!
Good luck with that! <3
I would suggest letting the player drag the duck the same way you move the puzzle pieces without having to use the keyboard. And additional benefit to not using the keyboard is that it could be easily ported to mobile platform with a touchscreen. I think this could become a nice game to play on my phone! Good Job!
Reminded me a bit of Baba is You...
it deserves a little bit more reflexion about the graphism, color specifically. Sometimes I was asking myself which part was the path for the duck, and which part was an obstacle ^^'
Else it's a great sokoban like game , the gameplay mechanics are renewed well and are varied! The "baba is you" touch on level 7 was a great surprise ^^
