Quantumine Capture by VicoXue
Updates: 1. Added deselecting feature 2. Added Sandmode 3. Left click can also confirm/skip conversations now. So you can simply play it with a mouse and spare your other hand to pet your cat :3
(Developed by Godot so always updating! Any feedback would be appreciated. Sandmode and more levels are developed in progress)
Have you ever played Minesweeper or Kaboom? But how about sweeping a quantum mine on a quantum planet with limited spaces you can open? This might sound confusing...Well, if you enjoy puzzles and cat puns, you're gonna have a hella fun here.
Puzzle + Quantum mechanics + Minesweeping + Universe + Cat puns = Beat it and you're smart (verified by space cats)

| Link | https://vicoxue.itch.io/quantuminecapture |
| Original URL | https://ldjam.com/events/ludum-dare/54/quantumine-capture |
Ratings
| Given | 11🗳️ | 24🗨️ |
I liked the dialogs and the graphics, though pacing-wise it was quite a lot of information and dialogue in the beginning and it might have been nice if it had been broken up with some small example of what was being explained.
With this in mind, and the fact that the solutions appear to be randomized, it's a bit frustrating that the game ends after only three levels, right when I'm starting to get into the groove of things.
Sorry, that was so confusing (like I said I totally don't understand the rules 100% myself), but I'm very glad you liked our game, even a bit ^^
- The start of the game was kinda text heavy and it was hard to understand the mechanics like that. If the tutorial was entangled with the actual gameplay somehow, maybe it would be easier to understand and internalize.
- I believe I got into a stalemate situation a couple of times: there was no way to know that any single tile is 100% mine or 100% free, and I just had to pick a random tile. Now, if I understood correctly, that's when you always blow up due to the quantum nature of the mines. In these situations I just had to take the loss, restart and hope for better luck in picking my starting tiles.
- A super minor notion on usability: since the gameplay works with only the mouse, I don't see a reason to use Z for advancing the dialogue. You might as well do that with a mouse click or a button in the UI. My cat jumped on my lap when I started playing and she _hated_ that I had to use two hands to play the game. :grin:
I wanna emphasize that these are very minor gripes and I thoroughly enjoyed the entry. :grin: