Plots LLC by Matt Swieboda
Plots LLC, survive to produce and deliver metals in well, a limited space, in space…

Objective: Deliver 10 metals to Plots LLC.
You start with a drill, which you can place on the plots to the left. Drills generate metal. Metal can be traded for raw materials at the "market", or combined with raw materials, or metal at the "printer" to create different kinds of plots. You'll need all kinds of plots to produce resources to survive and sustain your base's energy, oxygen and food levels (don't forget to eat!). And once your base is stable, deliver extra metal to Plot LLC for generously providing you with this cushy job and free spaceflight.
WHERE TO GET RAW MATERIALS (at the market computer):
All metals come from the drill
All other raw materials come from the market trade computer.
You can trade 1 metal for 1 other raw material at the market trade computer (TAB to cycle through your choice)
HOW TO MAKE A NEW PLOT (at the plot printer):
plant plot = 1 metal + 1 seeds
solar plot = 1 metal + 1 solar disk
O2 plot = 1 metal + 1 liquid O2
drill plot = 1 metal + 1 metal
WHAT DO PLOTS DO:
plant plot = produces food (eat to increase food level)
solar plot = produces energy (increases energy level
O2 plot = produced O2 tank (insert into O2 distributor to increase O2 level)
drill = produced metal (use to trade, print, or deliver metal to Plots LLC)
Controls:
WASD - move
E - action
SPACE - place / replace / remove plot
Plots: drill, farm, O2 pump, solar panel
Raw Materials: solar disk, seeds, liquid O2
Resources: metal, food, O2 tank

Credits:
Programming: @matt-swieboda
3D Modeling, Art: @whysguy52
Music, Sounds: @peacecrusader
Ideas, Testing, Everything Else: ALL
Created with Godot 4, Blender, Gimp, Ableton
Ratings
| Overall | 572th | 3.565⭐ | 33🧑⚖️ |
| Fun | 274th | 3.79⭐ | 33🧑⚖️ |
| Innovation | 382th | 3.569⭐ | 31🧑⚖️ |
| Theme | 520th | 3.71⭐ | 33🧑⚖️ |
| Graphics | 753th | 3.29⭐ | 33🧑⚖️ |
| Audio | 380th | 3.5⭐ | 32🧑⚖️ |
| Humor | 533th | 2.964⭐ | 30🧑⚖️ |
| Mood | 624th | 3.466⭐ | 31🧑⚖️ |
| Given | 34🗳️ | 44🗨️ |

And definitely agreed with the "one way to go about it", that's good feedback. I think we were pretty limited with experimenting with different styles just because of time. If it weren't a jam game, we'd probably mess with the levels increasing/decreasing, have other objectives, have different map types with different constraints, etc so it would be less one perfect way etc.
and, yeah, we dropped the ball on forgetting to add icons to the level bars. It was something we were supposed to do, we should have prioritized it.
Same with onboarding / intro text for the jam, but we relied on the Ludum Dare description unfortunately like most jam games, due to time. Our idea too was we wanted the player to experiment, and figure out the combinations on their own, and what they need to do to avoid from dying. That's hard in a jam game when players rate so many games so they might not experiment/retry ours even for this. I was happy to see though in the comments that more than a few did, and we very much appreciated that! Thanks!
Great job!