BrainCell-Limited by Sabrina_Ross

This game was made for Ludum Dare 54:
Theme: Limited-Space
The objective is to cause the player's brain to run out of space. Move the player using WASD or arrow keys.
Please download braincell-limited_update_n_platform.zip where n is the most recent update and platform is your platform.
made by: @sabrina-ross, @ganmany, @saskapult
Updates:
Update 1 - 2023-10-04 - Fixed bug preventing the player from progressing past level 3-3
| github | https://github.com/Huskui/Braincelll-Limited |
| Original URL | https://ldjam.com/events/ludum-dare/54/braincell-limited |
Ratings
| Given | 5🗳️ | 8🗨️ |
* Gameplay was super fast-paced, and felt consistently challenging. I'd call this the most engaging game that I've played so far on the site.
* Visuals were very tidy, which benefitted the arcade-style aesthetic.
Cons:
* I think the game could've used some sound; whether a blip to indicate you've been hit, or similar.
* Red orb positions don't reset on death, which means that you can get spawnkilled.
Bugs:
* Box collision is sometimes janky and can fly across the screen if approached from the wrong angle.
* Round 10 doesn't seem to be beatable; door will open, but then it can't be walked through.
* Walking up against walls will often lock the player's movement.
* Memory puzzles were already ordered most of the time, and required you to move a tile back and forth to solve them.
Overall really fun and fast-paced; gave me serious "World's Hardest Game" vibes.
I didn't make it to the ending yet. This game is not easy. The gameplay style is similar to Undertale. From what I have observed, it does not have any bugs yet. Good implementation of the theme. Perhaps some SFX would mix very well with this game. Great job. Keep it up.
I would like the controls no be specified in the game or the submission, but they were pretty straighforward anyway
The issue with getting hit is that sometimes, after respawning, you automatically get hit again, resulting in losing all three lives with only one hit. Adding a respawn immunity could be a great way to avoid this.