Unlimited space by Recher
You are a galactic taxi-driver. Get customers, drive them to their destination, earn enough money to retire to a beautiful green and blue planet.
You can use the button or the arrow keys.
Use the key "1" or the button "1" to display your status in the log, on the lower part of the screen.
The log displays : - your money, next to the wallet emoji "πΌ" - your current coordinates, next to your head "π½" - the coordinates of your objective.
For example, when you see that in the status:
π½ π½ πΎ: (-14, 1)
βοΈπ π½ πΎ: (26, 44)
It means you are at the coordinates (-14, 1), and you have to go to the coordinates (16, 44). So itβs to the right, and a little to the down.
Objectives can be either the location of a customer to pick, or the destination of the customer you are currently carrying.
Don't have an objective yet ? Move around and find radars. Some of them will tell you customers coordinates.
Use the button "2" to show and cycle through the list of your known customers.

When you get a crown in your wallet, you have enough money to retire. Go back to the coordinates (0, 0) and win !
Some customers pay well, some others not. Some customers want to go far, some others not. You can guess it from their name, appearance and dialogues... Or not. Some customers may not exactly corresponds to their supposed stereotypes.
Everybody in this universe use the universal language of emoji. You may not understand everything, try to deal with it as best as you can !
Ratings
| Overall | 329th | 2.891β | 25π§ββοΈ |
| Fun | 338th | 2.646β | 26π§ββοΈ |
| Innovation | 219th | 3.283β | 25π§ββοΈ |
| Theme | 346th | 2.521β | 26π§ββοΈ |
| Graphics | 306th | 2.833β | 26π§ββοΈ |
| Humor | 93th | 3.239β | 25π§ββοΈ |
| Mood | 258th | 3.022β | 25π§ββοΈ |
| Given | 22π³οΈ | 27π¨οΈ |
Interesting tho!
For example, when you see that in the status:
π½ π½ πΎ: (-13, -26)
π π½ πΎ: (7, -22)
It means you are at the coordinates (-13, -26), and you have to go to the coordinates (7, -22). So it's to the right, and a little to the down.
If you are not sure of how the coordinates will change, you can make a little move in any direction, then press the button "1" again.
Still I finished it, I retired!
π β¨ π€© π π π ποΈ ποΈ ποΈ
I will improve my game engine, I promise !
@marcus-otterstrom : congratulations, you win and retired !
I'm afraid a tutorial would be even more confusing, because it would add more explanations in the log. Maybe I could do a sort of auto-play for the first client, where the spaceship would automatically pick and deliver one, but I'm afraid this would be confusing too.
One interesting solution would be to display an arrow in the game showing the direction of your objective. I'm not sure I'm allowed to do that during the Ludum Dare. I made a compo, with quite strict rules, and I guess they would break if I modified the game after the deadline. So, I will certainly add this arrow after the rating period.
I added a coordinate example in the game description, that's the only thing I can do for now.
Thank you for your feedback.
Your comments give me the incentive to continue. Now I just need to find spare time for it !
Some animation would really help this, I think. Moving between squares is discrete and instantaneous, for example, which somewhat breaks the illusion of traveling around in a large space.
- I found the coordinates a bit annoying until I figured I can just hold to zoom across the space and the customer will jump out when he needs to, would be cool to see the current coordinates in real time instead the log.
- I often found myself either having a customer and passing by many others, or not having a customer and zooming across a lot of empty destinations. Maybe you could generate the customers more evenly, or generate few extra customers not too far after a customer is delivered.
@ellaris : showing coordinates directly on the game screen is planned, for the next version of the game. Also almost working on it.
We definitely need more content: more alien types, more sceneries, more emojis, etc.
Thank you for your feedback.
@bentglasstube : Thank you for being indulgent (and charmed) by my clumsy UI. Ambient sound would be a great idea, but there are two barriers to it :
- Squarity does not allow to play any sound. I'm working on it (almost)...
- I do not know anything about music and sound. The most significant thing I did about it was me shouting "PAW" in front of a microphone because I needed a shotgun sound for a very old game I did.
My only nitpick is that the camera lags behind the player. Not a lot of taxi drivers are interested in what's behind them! If it were me I'd center the camera constantly (or anticipate the player's moves if it isn't too jarring).
I love all the charm squeezed into this game. Excellent job creating unique passengers with quirky vocabularies to give them all different personalities.
A significant part of the compo time was used to browse all existing emojis and find the appropriate ones for each extra-terrestial types. So I'm happy this emoji thing has a nice impact on people. I was inspired by Captain Blood, a French old video games from the 80's where you meet aliens and have dialogues with them through a weird interface full of symbols.
@cagibi : I took a very quick'n dirty decision about camera. Maybe the solution would have been to gradually move it so that the player can see what is in the front. But the "graduality" would have been square by square. Not sure it's a good idea. Camera handling in 2D video games is a big big subject. Just for your information: https://www.gamedeveloper.com/design/scroll-back-the-theory-and-practice-of-cameras-in-side-scrollers