The Signal by OddballDave
:warning: WARNING This game contains flickering lights
The Signal is a retro inspired adventure puzzler. The Universe has been destroyed. Luckily you have been caught in a 33 second time loop. Can you use this to your advantage and save The Universe.
Use WASD and Mouse to traverse the puzzles. Press M to mute the radio until the next level.
:bulb: NOTE If the radio becomes annoying, press M to mute it. Don't worry it will unmute at the start of the next level so you won't miss any critical information.
Created using Unity, Blender, and Audacity. :8ball:

Ratings
| Overall | 156th | 3.62⭐ | 27🧑⚖️ |
| Fun | 284th | 3.042⭐ | 26🧑⚖️ |
| Innovation | 253th | 3.152⭐ | 25🧑⚖️ |
| Theme | 329th | 2.783⭐ | 25🧑⚖️ |
| Graphics | 33th | 4.26⭐ | 27🧑⚖️ |
| Audio | 126th | 3.438⭐ | 26🧑⚖️ |
| Humor | 42th | 3.636⭐ | 24🧑⚖️ |
| Mood | 27th | 3.978⭐ | 25🧑⚖️ |
| Given | 27🗳️ | 27🗨️ |
sometimes I got stuck too much in some levels (magnets and last level), it took many loops for which the voice recordings became irritating a bit

Too bad, the screenshots looked really great and I was eager to play!
The voice acting was great! Although it could sometimes be a bit annoying especially when dying/resetting multiple times. The controls worked great for most of the levels, however in the maze section it was a real pain and really janky.
Fantastic little game with a lot of soul and thought put into it!
Great job.
sound design is cool and menacing
I'm impressed by the amount of polish for a compo entry. Good job!
Very striking game. Was the fifth button in the laser room added last minute because you realised it wasn't solvable with the four in front, by any chance :stuck_out_tongue: ? I agree with others that the voice lines get a bit repetitive if you have to restart a level multiple times. Still an impressive entry, I'll certainly be checking out your shader code.
I realised the narration would get annoying, it did during testing, so there's an option to mute it until the next level. Guess I didn't make that clear enough. I did consider making the radio get quieter and quieter each death on a level, temperal degradation or something, but decided against it. Maybe I should have gone that route.
Also, did I cheat? In the button puzzle room I set the laser to a single one on the bottom and then just ran over it to the door.
This oozes mood, and it's gripping. The maze was borderline annoying (although I did make it on my 2nd attempt).
Great job overall!
The mood is spot on, and the puzzles are catchy.
Graphics are amazing as well.
Only issue is with the movements. It's a bit too rigid, and hard to move sometimes, especially given the time limit.
Overall, nice one. GG.
i liked the laser puzzle, the last one was a bit much
I really like the direction you went with the graphics and the sound interface, though for me the voice acting was incredibly loud. I had to turn my volume way down. The mute button is not a luxury in this game...
Anyway, great job overall!
Loved the incorporation of the story through the radio and had a good laugh at the end when the engineer said they couldn't even make me look up or down, which, yeah, I think I would've preferred modern first-person controls, but it was a neat way to give a reason for the tank controls.
Besides my confusion at the laser one, the challenges were fun, if a bit easy, besides the last one, which was tough to do within the time limit even after you figured the order out!
Of course the audio is great and the graphics are gorgeous. Love what you did with light and dark at the end. Really cool stuff!