Brick Breaker: Colors by Game Dev With Michael
More details, plus debrief video coming soon.
Also included an Itch link in case the Ludum Dare site won't work. Plus a Mac/Linux/Windows version.
Ran out of time to add sound.
Ratings
| Overall | 978th | 3.065⭐ | 33🧑⚖️ |
| Fun | 768th | 3.177⭐ | 33🧑⚖️ |
| Innovation | 907th | 2.9⭐ | 32🧑⚖️ |
| Theme | 1118th | 2.242⭐ | 33🧑⚖️ |
| Graphics | 979th | 2.45⭐ | 32🧑⚖️ |
| Humor | 915th | 1.852⭐ | 29🧑⚖️ |
| Mood | 1057th | 2.379⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 40🗨️ |
Same with audio, I should have implemented something earlier and just got tied up in other pieces of the project.
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)), and the itch version in Chrome had a huge resolution (larger than the browser window), took forever to load, and freezes up Chrome right before it finishes loading. I know you all were talking about web builds for Godot in Discord, so I don't know if this information is any help for those discussions.
I think I got the ball stuck... Well, not quite stuck, but it'll take a while to reach the paddle.
Great work tho intresting take on the pong game would love to change the color of the ball immedietly would make it a bit more interesting i think.
I probably need to put together some levels and try both.
I'll have to think about how to best handle that.
I'm unsure if this game followed the standard for paddle games of adjusting the ball direction based on where it hit the paddle. It felt like it bounced straight back most of the time even when I hit it on the edge. But maybe I didn't quite understand that part of the controls.
Had a lot of fun with it in any case, great work!
I got the ball stuck the same way as mao above, there should probably be a limit to the ball's angle.
@sudocoffee interesting. Yeah, I'll have to look back at the angle thing.
Anyway, I like Ikaruga, and I like Breakout, so I love this idea! It's also trippy to see the ball bounce between blocks of one color while passing through the other colored-blocks.
Unfortunately, the difficulty level is too high for me. I haven't been able to pass the second level yet. Hope in the future there will be a control option using mouse movement.
@ranzor I do think the ball bounce isn't quite right. I have to look at it further!
I don't have anything new to say but congrats ! :)
The paddles are maybe a bit slow. Mouse controls would make controls more akin to the original Pong and Breakout. Also the ball has limited bounce angles which makes it hard to hit the last bricks. Continuous angles would make it take different trajectories and eventually hit that brick.
Clearing the two levels is not very hard. Maybe make the game loop with an increasing ball speed?
I am not colorblind, but thank you anyway for this setting.
The Linux version works on my machine.
@sentmoraap much appreciated! I am working on updates now, but was also able to get this working on steam deck! Though I have to figure out how to add the control options for the menus and play with the scaling a bit more on the color one in particular.
While colorblind was a consideration, I honestly was more thinking it would just be a cool touch to let the person playing select what colors to flip between.
Overall feel and ball bounce angle are definitely my top priority as I continue to work on this!