Georgette by Skyllartor
Georgette is a Monster created in a lab by an ex-military scientist named Joe, for the purpose of bringing an end to the corruption of a once wonderful world.
| Windows | http://skyllartor.itch.io/georgette |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=14816 |
Ratings
| Coolness | 45% | 1415 |
| Overall(Jam) | 2.96 | 758 |
| Audio(Jam) | 2.88 | 494 |
| Fun(Jam) | 2.84 | 695 |
| Graphics(Jam) | 3.16 | 632 |
| Humor(Jam) | 2.43 | 711 |
| Innovation(Jam) | 2.64 | 814 |
| Mood(Jam) | 2.74 | 801 |
| Theme(Jam) | 3.76 | 273 |
First of the graphics are great, and the music is appropriate to the tone you were going for. The game does seem a bit incomplete, though, which makes sense given your last post about burning out. It's tough working on a game almost straight through, and I've found proper sleep and dedicated break times (like eat away from the computer) do help you focus when you are making a game.
I'm guessing the helicopters I saw in an earlier post were either incomplete or something in the game is causing them to not spawn when I play. I do hope you work on this more and get it into the jam, but if not, learn from your first game and improve going forward!
Btw I like graphic, gameplay and music! Well done!
I don't like how my movement is stuck to having to constantly press W/A/S/D. Doesn't help my growing case of RSI at all :P. Though I understand the necessity given how it's more of a strategy game with all the tanks and helicopters, though I think they spawn a little too late (most people won't even make it that far unfortunately in this competition). I still don't know how to kill the enemy sadly. Night time was a very nice feature.