Georgette by Skyllartor

[raw]
made by Skyllartor for LD33 (JAM)
Georgette is a Monster created in a lab by an ex-military scientist named Joe, for the purpose of bringing an end to the corruption of a once wonderful world.

Ratings

Coolness 45% 1415
Overall(Jam) 2.96 758
Audio(Jam) 2.88 494
Fun(Jam) 2.84 695
Graphics(Jam) 3.16 632
Humor(Jam) 2.43 711
Innovation(Jam) 2.64 814
Mood(Jam) 2.74 801
Theme(Jam) 3.76 273

Feedback

VanDerGroot
24. Aug 2015 · 19:39 UTC
Annoying controls but super fun way to let out some aggression!
mincrmatt12
24. Aug 2015 · 20:34 UTC
Quite fun, the controls need to be improved, and the music gets a little repetitive, but all in all, nice game!
dmcfarline
24. Aug 2015 · 20:37 UTC
Cool graphics, would love to see this gameplay expanded into a bigger game with more content, fun just stomping around hitting things
megapaul108
24. Aug 2015 · 20:42 UTC
Love it! The controls were a little bad, but Everything else was fine! Love how unrealistic it is!
dalbinblue
24. Aug 2015 · 21:05 UTC
Congratulations on your first entry in LD!

First of the graphics are great, and the music is appropriate to the tone you were going for. The game does seem a bit incomplete, though, which makes sense given your last post about burning out. It's tough working on a game almost straight through, and I've found proper sleep and dedicated break times (like eat away from the computer) do help you focus when you are making a game.

I'm guessing the helicopters I saw in an earlier post were either incomplete or something in the game is causing them to not spawn when I play. I do hope you work on this more and get it into the jam, but if not, learn from your first game and improve going forward!
AlariSilver
25. Aug 2015 · 05:04 UTC
Fantastic for letting off steam. I'm keeping this around for when finals happen next year. :)
fullmontis
25. Aug 2015 · 07:36 UTC
I like the controls, which are very precise. Maybe gameplay is a little simple to be honest, but the screen shake when you throw down the building is quite fun. It would be cool if when you throw down a bigger building there is a bigger shake.
darklightteam
25. Aug 2015 · 15:00 UTC
Quite good idea, nice destruction experience, poor controls
Kuchalu
25. Aug 2015 · 15:06 UTC
It's a really satisfying feeling destroying things on this game. Loved the style and gameplay. The enemy helicopters were a nice addition! Well done.
Nikteddy92
25. Aug 2015 · 15:08 UTC
My fingers now hurt! Hahaha
Btw I like graphic, gameplay and music! Well done!
Louspirit
25. Aug 2015 · 15:09 UTC
Good idea but too much tilting and we need to spam the keys to move.
blahgyn
25. Aug 2015 · 15:24 UTC
Controls really bad, but it's a good game
Infininete
25. Aug 2015 · 15:40 UTC
Game starts with an annoying noise, though I personally don't mind it. Pretty good use of music, though i think it would've been cool if it played only while you were smashing buildings (personal preference I guess). It fits to the theme very well albeit not very original.

I don't like how my movement is stuck to having to constantly press W/A/S/D. Doesn't help my growing case of RSI at all :P. Though I understand the necessity given how it's more of a strategy game with all the tanks and helicopters, though I think they spawn a little too late (most people won't even make it that far unfortunately in this competition). I still don't know how to kill the enemy sadly. Night time was a very nice feature.
🎤 Skyllartor
25. Aug 2015 · 16:51 UTC
Thanks for the feedback everyone! I will address all of these issues in the post jam version.
NuSan
26. Aug 2015 · 07:47 UTC
Nice game, I like when the sun is rising, its beautifull, but a bit late in the game. I didnt know how to fight tanks/helicopters so they just kill me. I like the music too. Keep up the good work!
geekygenius
03. Sep 2015 · 06:17 UTC
Pretty fun. I liked the vibrato on whatever that was for the music. It suited the mood well. The music was a little repetitive, but I didn't mind.