Card Hexchange by Arnazian
Card Hexchange
A game about managing the many cards you can obtain with the limited inventory space that you have.
Concept
Card Hexchange is endless rouge-like card game where you play as a c̵̞̤̭͊͑̇͐̉a̶̬͛ṱ̵͓̠̘̪́̐̈́̿b̷̹̩̘̫̳͉̂̍̉á̵̢̛̛̗̩̭̫̬̲̋̒̈́t̶̢͔̬̰̜͋̐ṟ̷͇͔͐̓̀̊̍̏ȧ̷̧͚͈͇̰̰̌̑̄b̸͖͚̭̆̎͌̐͝b̴̘̃́̑͠i̴̼̞̙̍͝t̵̢͎͕͊͗̌̔̉͌͐ͅe̴͉̟̒n̷̼̹̲̬͓̓̀̑̈́̈́͑ţ̴̨̗̱̰̯̚͜í̸̛̼̝͍̳̔̊̄͊̇ṭ̷̗͙͈̽̀̎͜ÿ̷̧̡͕̭̥͕̈̚͘t̸̹̺̹͌̋̾̈́͑̈ḧ̷̠́̔́̅í̶̻̻̯͙̔̍̀̌ͅͅn̶̢̨̛̞̜̘̪̭̒͋̀̚g̶̛̥̙͈̀͜ who is going through a haunted manor filled to the brim with enemies.
How-to-play
Drag your cards out onto the field to play them.

Get new cards at the end of each combat. But beware, space is limited

Hover over enemies and cards to get more information about them

The candle acts as a turn indicator, when it is lit its your turn.
If you wish to skip you turn, click on the flame to put it out

Team Members
Programming
- Umbrason
- Coco
Music and Sfx
- HASTY
Art
- Dinosaur
| Github | https://github.com/Arnazian/LUDUM-DARE-54 |
| Itch.io | https://arnazian.itch.io/card-hexchange |
| Original URL | https://ldjam.com/events/ludum-dare/54/card-hexchange |
Ratings
| Overall | 285th | 3.85⭐ | 22🧑⚖️ |
| Fun | 546th | 3.476⭐ | 23🧑⚖️ |
| Innovation | 893th | 2.929⭐ | 23🧑⚖️ |
| Theme | 785th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 34th | 4.595⭐ | 23🧑⚖️ |
| Audio | 48th | 4.175⭐ | 22🧑⚖️ |
| Humor | 414th | 3.219⭐ | 18🧑⚖️ |
| Mood | 126th | 4.075⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 12🗨️ |
Nit picking but I found I wanted there to be some indicator for when the next boss was. Felt like there were too many fights of the same kind in a row. Took awhile for new cards and enemies to appear. Great mechanics though
Well done on submitting!
Well done! This has to be one of the most polished games in this jam!
I feel like it dragged on a bit too long, with identical encounters one after the other.
I also wish there were an option to discard the card you just got, or use a potion in the new card select screen.
But these are minor issues. The game is fun, and your take on the theme is interesting! 😄
I did find the UX a little confusing, finding myself wanting to drag cards onto enemies but then having to target them afterward. The "skip turn" hit area could definitely have been the whole candle. Little things like that were marginally disruptive, but I suppose worth mentioning given how polished the rest of the game is.
I felt like the game was maybe a little longer than I expected (brevity in a jam entry is appreciated), not too overboard but I definitely felt like things were dragging slightly towards the end. I understand there were many more card variations than I saw, so perhaps that would have changed things up for me.
I like the idea of endless gameplay. NG+ is a great idea, though I think a little "thanks for playing" or similar would have been great after the boss to give the player permission to exit knowing they experienced all the content.
Overall, still, this an immensely impressive effort for a jam game, and I really appreciated you sharing it with us. Best of luck with your results!