Dimensional Grove: The Rotational Odyssey by brandann
Dimensional Grove: The Rotational Odyssey
a game about limited space, dimension-flipping mechanics, and the contrasting aesthetics of a colorful forest and a dark, surreal dimension.
Controls
NOTE: LEFT CLICK ON FLOATING ORBS IN THE DARK DIMENSION TO COLLECT SPRITE ENERGY!
Mouse - look around
Mouse Left Click - shoot or collect energy sprites
Mouse Right Click - toggle dimensions
A or Left Arrow - Move left
D & Right Arrow - Move Right
Space - Jump
In a distant realm known as Verdantaria, a once-thriving forest was shrouded in mystery and guarded by the enigmatic Guardian Tree. For centuries, the Guardian Tree had preserved the balance between light and dark, serving as the gateway to an alternate dimension. In this lush and colorful forest, flora and fauna flourished, creating a vibrant ecosystem. You, the player, awaken in the heart of the vibrant forest, chosen by the Guardian Tree to wield a unique power β the ability to traverse between dimensions. In one dimension, you'll explore the awe-inspiring and surreal landscape of twisted trees, and shadowy creatures. In the other, descend into the darkness to revive your power.
Your quest is clear: restore balance to the realm, and clear the monsters. To succeed, you must navigate through both dimensions, battling dark forces, and gathering fragments of the forest's fading magic.
Can you harness the power of limited space and dimensional manipulation to save Verdantaria and restore its once-pristine beauty? The destiny of this captivating realm lies in your hands.
Collect Energy sprites from the "other" dimension and defeat the 3 bosses!
you must navigate using both dimensions to access sprite energy without the monsters grabbing you, swap dimensions, collect energy, and fight to stay alive!
Thank you for playing my Ludum Dare 54 Entry, let me know you gave it a shot so I can play yours in return.
<3 rirukiru
a new slime is born
flip between the colorful forest and a dark, surreal dimension
its always watching
creeping
fight to stay alive
Tools
Beep Box - Background Music (https://www.beepbox.co/)
Garage Band - Sound Effects
Procreate - Art Creation
Paint.net - Art Editing
AutoCad - 3D Models
Unity3D - Programming
Gif Brewery - GIF Making and Editing
Ratings
| Overall | 197th | 3.5β | 24π§ββοΈ |
| Fun | 244th | 3.227β | 24π§ββοΈ |
| Innovation | 156th | 3.523β | 24π§ββοΈ |
| Theme | 283th | 3.182β | 24π§ββοΈ |
| Graphics | 79th | 3.955β | 24π§ββοΈ |
| Audio | 133th | 3.409β | 24π§ββοΈ |
| Humor | 161th | 2.763β | 21π§ββοΈ |
| Mood | 133th | 3.477β | 24π§ββοΈ |
| Given | 26π³οΈ | 21π¨οΈ |
I just missed sound feedback when we receive some type of damage.
The idea of ββbeing able to move on just one axis was really something different, the art is beautiful, I loved that you can still see the enemies even in the dark dimension, I just think that in addition to the boss's life it could have an enemy counter, as you you can just avoid enemies and focus completely on the boss. Congratulations, the level of polish and detail is great!
Ps.(i played a second time just to take a pic)

The graphicas are amazing and i cans see a lot of work for a 72h game.
Congrats!
Using S to change dimensions didn't work for me, but right-click did. Like others, I had a hard time figuring out how to recharge at first. Actually, it also took a while to figure out how moving worked (maybe draw a circular path on the ground to convey the idea?), and what the bar at the bottom meant (that one's on me, it's pretty obvious).
Once I got the idea, I had a blast. It looks very nice, 5β, and it quickly becomes natural to move in a circle.
There was a playthrough where I pushed the first boss too far behind, behind my own tracks. Not being able to look back became problematic. I had to shoot him from the far side (love how the projectiles have gravity btw) and it worked out, but maybe you could make it impossible for bosses to get pushed so far back?
The HTML5 version of the game didn't capture my mouse, so there was once a moment where I turned too far, clicked outside of the game hoping to fire, then couldn't recover because putting my mouse back in the game meant aiming away from the boss. I'd definitely recommend others play the downloadable version of the game.
One of the best entries I've seen in the Compo so far, nice job!
I also have a random note, that the mouse cursor was hidden but not locked while in fullscreen on the web version so, for example, I once moused to my second monitor by mistake. I know it's a small thing, but I just thought I'd mention it because it should be an easy fix and good for QoL.
But nitpicks aside, I was really, really impressed by all you managed to do during the 48 hours for the Compo. Well done!
I especially liked the obstacles in the other dimension, forcing you to go back and switch dimension again after, it gives a nice dynamic in the game