Desktop Madness by DodoIta
Stay ahead of the digital madness – secure your files before the screen overflows!
Quickly back up your files by dragging and dropping as many as you can before the screen fills up.


We recommend playing the itch version, as it supports fullscreen.
| Link | https://dodoita.itch.io/desktop-madness |
| Original URL | https://ldjam.com/events/ludum-dare/54/desktop-madness |
Ratings
| Overall | 143th | 4.042⭐ | 26🧑⚖️ |
| Fun | 167th | 3.938⭐ | 26🧑⚖️ |
| Innovation | 231th | 3.792⭐ | 26🧑⚖️ |
| Theme | 40th | 4.5⭐ | 26🧑⚖️ |
| Graphics | 215th | 4.188⭐ | 26🧑⚖️ |
| Humor | 72th | 4.083⭐ | 26🧑⚖️ |
| Mood | 152th | 4.045⭐ | 24🧑⚖️ |
| Given | 41🗳️ | 23🗨️ |


Even so, pretty fun game. The ramp up happens pretty quick at one point haha.
It's harder and uglier to play with the integrated Ludum player as the resolution make things very small and there is no full screen button.
Good idea to put files on top of the folder it goes, it helps a lot to understand how the game works.
Cant wait to see what you do next!
The whole game looks like it had a lot of effort put into it. All the gameplay elements work smoothly, there's a lot of feedback elements on player actions. And there's a lot of interface elements which aren't really necessary, but they definitely look cool. The volume slider works fantastically as an in-game interface element, the errors showing up on the task bar made me appreciate the attention to detail that went into making this game, but what really amazed me was the context menu and properties window, which don't seem to serve any purpose but to look good, and that they do. :D Given those it might be weird to expect even more, but I thought it would be great to have the option to empty the trash bin (maybe as a gameplay mechanic - for more points? or that it gets full eventually?) or some easter egg in the start menu.
The music is great too, really suits the fast-paced gameplay. It does kinda feel like it ramps up towards the inevitable end. Bonus points for letting it play in the background while the game isn't focused, so I could listen to it while writing this comment. :D

Oh, and I almost forgot - I expected that overtime viruses would appear to be named the same way as non-virus files, and I'd have to distinguish them just by the small dot icon. So thank you for not setting that trap. :P
what seems easy at first gets super hectic very soon, and i like that! the ability to move the trash or any window is great and i like the overall art, so great job!
