Skyland by acid
Skyland
Welcome to Skyland -- a flying island with green-green grass, forests, lakes, mountains, and... houses!
Your job is to place houses, following the following simple rules: * Houses cannot be placed in adjacent cells. Diagonal cells are OK. * Each row/column should have a given number of houses (written next to it). * Lake: exactly 3 houses around it (in the 8 cells surrounding the lake). * Mountain: exactly 2 houses on the diagonals passing through the mountain (in total).
Controls: - Left mouse button: place house - Right mouse button: remove house/place mark/remove mark
Once the houses are placed, the neighbors can live peacefully and enjoy the surroundings!

| Link | https://github.com/akashin/LudumDare54 |
| Link | https://mekagem.itch.io/skyland |
| Original URL | https://ldjam.com/events/ludum-dare/54/skyland |
Ratings
| Overall | 459th | 3.673⭐ | 28🧑⚖️ |
| Fun | 502th | 3.519⭐ | 28🧑⚖️ |
| Innovation | 738th | 3.154⭐ | 28🧑⚖️ |
| Theme | 307th | 4.019⭐ | 28🧑⚖️ |
| Graphics | 234th | 4.154⭐ | 28🧑⚖️ |
| Humor | 854th | 2.205⭐ | 24🧑⚖️ |
| Mood | 563th | 3.54⭐ | 27🧑⚖️ |
| Given | 48🗳️ | 7🗨️ |
Well executed!
The difficulty felt nice and gradual, building up to the last few levels where I spent most of my time.
Here's what I thought about it:
* Limited Space
* You definitely worked around the theme of limited space extremely well, creating a game where managing how you place things is not only a major mechanic, but actually fun to work with.
* Graphics
* All the graphics in this game are very well polished and fit together. Grid spaces are clearly defined and each obstacle you have to work with is easily read at a glance.
* Audio
* The background music is calming and fits with the relaxed puzzle nature of this game. It never became grating or annoying to hear on loop.
* Gameplay
* The puzzles themselves are well-made. Each one felt crafted to where the solution wasn't entirely obvious just by sight and took some working through. I don't play puzzle games of this nature, but I was able to quickly pick up what I needed to do to reach the solutions, and it felt rewarding. The option to place X's on the floor helped quite a bit on finding where I needed to place my next building.
Overall, the game is very well-made and polished. I could definitely see this being published as a mobile or web game as it is right now with the addition of more levels eventually. The only ideas for what I think could improve the experience, other than adding new ideas on top of what you already have, I'd say to have an in-game explanation/tutorial of what certain objects like the mountains and lakes do.
I wonder if you (the devs) have a mental algorithm for solving the puzzles, because about halfway through the game I started brute-forcing them. I've always been bad at sudoku type games, though.