Tabletrack Turbulence by Phlip45
In Tabletrack Turbulence you play as some dude who is playing a board game they just found. You are then just playing that board game! Technology! Amirite?!
https://youtu.be/lN2aTWNaY7M
Click and drag your mouse into your disk to 'flick' it. Get to the goal in all 3 levels to win!
This is your piece. Move your piece to the goal by clicking somewhere else and then ramming your cursor into your piece. Try not to fall off the edge!
This is a goblin. They have a family. You hate them. Push them off the edge of the table to kill them. It is their fault, they were in the way!
This is a snowclops. They are like a regular snowman, except they don't have depth perception. Sometimes they say they are goblins, but they are just confused. They make you chilly if you touch them.
This is the goal. It is particularly ugly and that is why you must destroy it. Only then will your blood lust be sated.
Have fun!
| Itch.io | https://phlip45.itch.io/tabletrackturbulence |
| Original URL | https://ldjam.com/events/ludum-dare/54/tabletrack-turbulence |
Ratings
| Overall | 241th | 3.381⭐ | 23🧑⚖️ |
| Fun | 205th | 3.386⭐ | 24🧑⚖️ |
| Innovation | 129th | 3.614⭐ | 24🧑⚖️ |
| Theme | 312th | 2.932⭐ | 24🧑⚖️ |
| Graphics | 231th | 3.286⭐ | 23🧑⚖️ |
| Audio | 112th | 3.5⭐ | 24🧑⚖️ |
| Humor | 39th | 3.667⭐ | 23🧑⚖️ |
| Mood | 229th | 3.136⭐ | 24🧑⚖️ |
| Given | 29🗳️ | 16🗨️ |
Interesting idea, and well executed! And cute barks :)
"Maybe someone should press the play button to start"
Then I spend a crazy amount of time just pushing goblins down to hear them screaming. Which was quite tragic too so now I feel bad.
Anyways, I really like this
Innovative coin mechanics, did not hit the theme perfectly but fun to play. The graphics did a good job and the ramps where a nice level element.
I had much fun playing it.
addeum 1: the menu lore is hilarious too
addeum 2: I want the expansions >:(
Thank you adding checkpoints, it would be very frustrating to get back on the start of level, as I died a million times.
Interesting sound effects, I guess you recorded them yourself :)
I did think of a way to more accurately get a flicking line after the jam. Currently, on collision it takes your past 5 or so mouse positions and calculates the line of best fit to get the angle to flick. Then it uses the total distance traveled over those positions to get the force. After the jam I figured it would be better if I had just taken the initial click point and the collision point to get the line and the difference in time between click and collision to get the force.
Oh well, live and learn eh?