Subwhell in RushHour by Mealky
⭐First Ludum dare for us !⭐µ :warning: If you get some trouble dont hesitate to try it on Itch :smile: :warning: :warning: the game could take 2s to load :warning:
We did it while learning new tools 🤯
🕹️CONTROLS
A/Q : Make C pose Z/W : Make I pose E : Make R pose Space : Use angry power !
🎵 90% of Sound FX are homemade !
🕹️How to play
You have to play dogidog who tries his best to escape from a subway corridor during rush hour ! There is no space to move, dodge the salarymen by making strange figures, How long can you resist ?
👉Tools
Dev : Godot
Art : Krita!
| Link | https://amealky.itch.io/subwhell |
| Original URL | https://ldjam.com/events/ludum-dare/54/subwhell-in-rushhour |
Ratings
| Overall | 184th | 3.978⭐ | 47🧑⚖️ |
| Fun | 236th | 3.852⭐ | 46🧑⚖️ |
| Innovation | 155th | 3.942⭐ | 45🧑⚖️ |
| Theme | 69th | 4.411⭐ | 47🧑⚖️ |
| Graphics | 203th | 4.211⭐ | 47🧑⚖️ |
| Audio | 282th | 3.674⭐ | 45🧑⚖️ |
| Humor | 51th | 4.205⭐ | 46🧑⚖️ |
| Mood | 221th | 3.942⭐ | 45🧑⚖️ |
| Given | 43🗳️ | 73🗨️ |
And more thanks a lot for feedbacks ! :smile:
Love :heart:
And yes we love hard game :smile:
We noticed that there is a still bug each run the game keep the speed of your previous, so need to refresh the page each game to restart at same difficulty :cry:
One thing that could be improved is the visibility of the shapes to go through.
I found a slight bug in terms of the shapes, if you don't move from the point you spawn at you will be able to do the right pose for blocked spots and still pass through when it should take a life away.
Other than that amazing game I loved playing it!
This game surprisingly hard, this was the farthest I was able to get after 10 tries. My main issue was that the openings and dotted lines were very difficult to see. Then I had to remember which button does which pose. This left me very little time to make a decision to get past each wall. Also the game takes a long time to load, but that was mentioned earlier.
Other than that, the graphics are cute and well-polished. The gameplay loop also works well, good job!
Yeah the game was intentionally made difficult to be mastered ahah :stuck_out_tongue:
When you know how to play you can go faster and faster
And thanks for all you bug report !
I think the normal mode has been a little too responsive for me, but I tried Hard mode ...... WOW This is so fast :D Overall, it's fun and fits the theme!
Overall I liked it, but I just found it a bit tricky to see what I needed to.
I had a decent third run in normal mode. I found out that you can anticipate the next wave by looking over the next one and it really helps catching the right spot.
Once I reached 20-30 dodge it got to a spot where the speed was pleasant and the sound matched the rhythm of the music and it felt enjoyable, I was full focused.
Great job on the 2D/3D mix, the mood is great too as if this could be one level of a broader game with its own universe.
You could add more juice to the game by adding increasingly strong effects when succeeding dodges in a row, like increasing the pitch of the beep, adding stronger and stronger particles burst etc...
Great job!
The art is really cute, and the 2D/3D mix works very well.
Loved to play it on stream ✨
Bien joué c'est très cool 💌
It was hard to see the outlines and occasionally, there would be waves with no outlines on normal mode, so I wasn't sure which pose would be best. Is that what I'm supposed to use angry power for?
The angry power bar and the pose instructions were hard to notice while playing the game since they are off to the top corners when I would be focusing on the middle of the screen. I didn't even realize that I had to also match poses when I started playing the game, so maybe adding an instructions screen within the game would have been beneficial. I think if the angry power bar were at the bottom middle and flashed to show when it was maxed, it would help me notice it better!
Really Nice Job !!!!
Great idea and great first LD! Very funny and creative idea.
@bill-marcy yeeeah you got the character combination !! nice job :smile:
Also thanks all for the kind word to the artist @padlynn she is very happy since they got trouble the first day :scream: all her work was deleted due to a tool she test and that was buggy, she work hard after that so its really nice to see that people enjoy the art style !! thanks a lot :heart:
Great entroy, it's one of my favourites so far!
Gamepad controls would make it even better. D-pad to move, face buttons to pose. (As a fellow Godot dev, I know this is easy to do for a game like this! ;) )