First Day Working at Freedomsoft Ltd. by kirsybuu

A short office humor platformer. You're a new hire at Freedomsoft Ltd. and your new boss loves his country and his strangely-shaped office building. It's his private property, so different spaces of the office are limited by silly rules and enforced by an army of security guards! Will you reach the top floor without breaking any rules, will you disregard the rules and get your paycheck cut, or will you sneak around the guards to violate the rules out-of-sight?
Please enjoy my programmer art, simple music, and witty dialog.
Controls: - Move with WASD or Arrow keys. - Interact with people and items with Space.
Notes: - Due to time constraints, the game ends at a broken elevator.
Bugfixes (Oct 17th 23): - The in-game music volume control now works correctly. - The character Lin now has a portrait in the dialog box.
Acknowledgements: - Godot (engine) - Game Jam Template 4 (base code) - Inkscape (drawing) - BeepBox (music) - Pixel Prophecy & community (gamedev inspiration)
| Link | https://kirsybuu.itch.io/first-day-freedomsoft-ltd |
| Original URL | https://ldjam.com/events/ludum-dare/54/first-day-working-at-freedomsoft-ltd |
Ratings
| Overall | 891th | 3.184⭐ | 21🧑⚖️ |
| Fun | 760th | 3.184⭐ | 21🧑⚖️ |
| Innovation | 355th | 3.605⭐ | 21🧑⚖️ |
| Theme | 1040th | 2.789⭐ | 21🧑⚖️ |
| Graphics | 830th | 3.105⭐ | 21🧑⚖️ |
| Audio | 650th | 2.737⭐ | 21🧑⚖️ |
| Humor | 186th | 3.711⭐ | 21🧑⚖️ |
| Mood | 670th | 3.421⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 14🗨️ |
Nice job!
Stick art is disarmingly cute. I also didn't notice you could talk to people, a quick tutorial would have been nice to just warm the player up to what's going on.
Overall pretty cool entry.
Nice take on the theme, fun interactions :smile: Music is driving me nuts, but that's OK..
The out of service elevator was a surprise.
Great job. :thumbsup:
Very neat idea! It all works pretty well, Welcome to Ludum Dare!
My playthrough was cropped...oddly
https://www.youtube.com/watch?v=lPasKSixWwU
@bangkerpow I appreciate the playthrough, and sorry the tables weren't graphically different. I didn't see you chat with the characters either; it should have been clear in-game that it is possible. If you haven't yet, consider replaying and interacting with everyone!
There really should be some indication that the game has ended. Anything would do: write "the end" on the elevator under construction, pop up any kind of end screen, just exit out of the game a few seconds after we reach that elevator, or even write on LD page that the game end when you reach that elevator. Right now, you leave the player "in limbo" - there is no more game to be had, but the player does not know that, and can still move around. So it just leads to confusion and pondering, what to do and where to go, and what did I do wrong. Not a very strong note to end the game on :wink:
Congratulations on successfully finishing your first LD entry! And hope to see you next jam :smile: