Nautical Saviour by Oznarox
The basic idea is to save survivors from sinking objects using a motorboat and transport them to islands.

The motorboat has limited space, and there is also a limited amount of room available for survivors on the islands.
The more passengers there are on the boat, the slower it moves, and the harder it is to turn.
Time is of the essence, as if an object sinks, the passengers on it can only swim for so long before they submerge.
If you remove a survivor from a sinking object, it remains on the surface longer, thus increasing the chances for the other survivors on it.
Control: WASD Interact: E
I would add some powerups, enemies like sharks and more levels of cousre in the future ^^
It's completely okay if you give a low rating; there's no issue with that. I had to leave on Saturday at noon and only got back a few hours before the submission deadline on Monday evening. That's why it's made up of placeholders instead of the planned PixelArt. I'm fully aware that it's not a well-developed concept. Maybe next time things will turn out differently. No one should feel bad about giving a low rating; I would do the same. I'm aware it doesn't meet the expected standards.
It was my first game jam I participated in, and I'm already happy that I managed to produce a functional software by the deadline, which doesn't crash. :D
Ratings
| Overall | 988th | 3.047⭐ | 34🧑⚖️ |
| Fun | 800th | 3.141⭐ | 34🧑⚖️ |
| Innovation | 657th | 3.242⭐ | 33🧑⚖️ |
| Theme | 536th | 3.688⭐ | 34🧑⚖️ |
| Graphics | 967th | 2.565⭐ | 33🧑⚖️ |
| Humor | 606th | 2.804⭐ | 30🧑⚖️ |
| Mood | 974th | 2.855⭐ | 33🧑⚖️ |
| Given | 38🗳️ | 45🗨️ |
interesting take on the theme though! i can certainly see this idea in a whole game, there is a lot of potential depth here.
The environment needs works. A nice sea would make the game look so much better. Add some details to the scene and you'll have a fun and appealing game.
Yes, the plan was for the survivors to shout for help in that voice in different languages and to express joy in the same voice when they are saved. Unfortunately, something came up on Saturday, so I had to leave at noon (even though I was planning to sleep) and could only return to the game two hours before the deadline on Monday evening.
That's why the game is made up of placeholders. I originally wanted to do pixel art for that, and that's also why power-ups and challenges (shark, hurricane, whirlpool) weren't included. I initially aimed for 10 levels. Sadly, I could only utilize 12 hours out of the 72h.
I'd like to return to the game during the relaxed Christmas period and finish what I wanted to do.
Looking foward the updated version in the future!
Would have loved a few more levels and a few more sound effects.