Forest Survivors by donvermo
Forest Survivors; Help Mr Bear overcome the ever encroaching forest by cutting down tall grass as quickly as you can. Tall grass might seem harmless but sprouted thorns will rain surprises down upon you!
Use WASD or arrow keys to move, Left Mouse or Ctrl to strike.
Credit to my wonderful team: + Art: ThePonchis - Audio: Psyborgpizza * Coding: Donvermo

Changelog: - v1.1 + fixed issue where certain tiles would downgrade/disappear - fixed memory leak when spawning projectiles * fixed bug where certain powerups would not drop when they were supposed to. - v1.2 + fixed issue where character would change direction when not receiving input - massively improved performance, game should now run without lag on a potato, even at later game stages.
| Link | https://donvermo.itch.io/ld54 |
| Original URL | https://ldjam.com/events/ludum-dare/54/forest-survivors |
Ratings
| Overall | 1061th | 2.865⭐ | 28🧑⚖️ |
| Fun | 1051th | 2.66⭐ | 27🧑⚖️ |
| Innovation | 1024th | 2.64⭐ | 27🧑⚖️ |
| Theme | 699th | 3.442⭐ | 28🧑⚖️ |
| Graphics | 902th | 2.808⭐ | 28🧑⚖️ |
| Audio | 640th | 2.808⭐ | 28🧑⚖️ |
| Humor | 894th | 1.978⭐ | 25🧑⚖️ |
| Mood | 1019th | 2.688⭐ | 26🧑⚖️ |
| Given | 24🗳️ | 27🗨️ |
Got to 10,000 without losing a life! The pace was quite slow for a while but did pick up after that. I think I did quite well. I enjoyed the lawnmower power up, more time with that would be fun! Well done, fun game!
I will say, the controls were a bit more clunky than I would've imagined. I think the part that's most confusing to me is why does the bear always face down even when coming off of a different direction? Or rather, how come he defaults facing downward in a way that overrides player input? It made me feel like I needed to keep moving, which I guess I needed to do anyway, but it was still something that threw me off.
I also had a totally wrong idea at first, I think it may have been due to some unresponsiveness in the controls? But I don't know if that's on my end or on the game's end. I thought it was one of those games where the tiles will update only when you move, and I didn't realize the vines were destructible, so I thought I had to clear the grass while also staying out of the way from the spikes and hoping that they don't block me off from an area.
The game also felt like it was missing something. I know there's a lawnmower power up, but I felt like the core gameplay loop of running around and cutting things down wasn't very fulfilling. It's a great start! But it needs a little more whipped cream on top, you know? Maybe some of the vines become sentient and chase you down, or the trees start to grow in and make the arena smaller and smaller.
I think this is a perfect start to a great little management game!
I agree with all the previous feedback above about janky controls. The spawning of the grass would cause framerate drops which didn't help either. Fixing these would make the game much more enjoyable!
The music did loop seamlessly for the most part, just be wary that the loop ends with an extra beat of silence in it. Players can and will discern where the start of the track is (usually a no go..) In your case because of the simplicity in sound you could say it was intentional to have an extra beat so that the music would be less predictable and add variety. If you opt for this approach in the future make sure it sounds really intentional!
I admit I kept playing it till I hit 40k point ahahaha, it was fun! So much potential here! Keep at it!!
@viktorthegreat Thanks for playing and the amazing feedback I'll see if I can address it in order:
+ facing direction issue was caused by the time constraint, decided to use blend tree animations which I don't usually use. Will definitely try to fix this in a postjam verrsion :thumbsup:
- fair point about the spike bushes, we did initially intend for these to whip attack you if you weren't fast enough but ran out of time to implement this.
+ agreed on the finishing touches, those are great ideas! Will see if I can incorporate some of that in the postjam.
@compasslg Thanks for playing!
@sleepyufo agreed that the grass spawning still causes a bit of an issue, will see if I can further improve performance here in the postjam version. Thanks for the feedback and we are glad to hear you managed to make it to 40k! :trophy:
@lelulagames Love that you point out the Zelda grass cutting, this was partly where we drew inspiration from. Thanks for the feedback on controls and animation, will see if I can make this work in a postjam version! :crossed_swords:
@camden-obertop Thanks for playing!
Gameplay simple but really funny
I like the drop animation (flower), the chaos haha :D
Good job team
Too easy for me though, I died on 30k because I just wanted to see what happens when you lose. I would add some simple animation for the character there.
Thorn-shrubs should definitely have some way of damaging you, especially considering there's two types of them.
Difficulty scaling could be more steep. It gets repetitive once you understand that you only have to look out for falling things that target your last location so adding more dangerous obstacles and improving scaling is the key.
Loved the temporary upgrade into lawnmower :)
Well done!
the game is interesting, the reason why it went so well for me was that I held the mouse the whole time and cut the grass with that pad without breaks, and the control of the character would start a little better. without holding LMB the controls are awkward and the character keeps stopping and that's so annoying.
Otherwise, it's a very nice game and a good entry
I was doing rather badly before I realized that it's more of an action game than a puzzle.
Holding the attack button turns the bear into a berserk that goes through everything like it's nothing. :D
It looks like the game speed stopped to change after a couple of times. A couple of more challenge increases and maybe I would lose, eventually. :)
There is something captivating about this simple game that kept me playing for quite a while (I mean, reaching 40k points requires some time!)

Good job!