Afraid by Renge
The windows version is recommended as it looks better.
This is a game about mental illness. It centers around a person with a troubled past who has an acute fear of crowds and some locations in his town.
The goal of the game is to tend to your physical needs (hunger, hygiene, health, etc.) while also taking care of your anxiety. You will accompany him on his journey via journal entries that are revealed as time passes.

Tutorial:
Move with W/A/S/D interact with E. You can also sprint and jump with Shift and Space respectively. Look by moving the mouse (Click the screen to make sure the mouse is captured).
There is no in-game tutorial other than hints given in journal entries. You can find locations by exploring... (They have massive signs indicating their purpose and are visible from almost anywhere)
Other than that here's a graphic tutorial:

Energy: Replenished by sleeping, decreases more rapidly when other values are low
Health: Replenished by sleeping, exercising(bike), and a small amount from other activities
Mental Health: Replenished by sleeping and therapy (costs 100), decreases extremely quickly when near a group of people or a trigger zone
Hunger: Replenished by eating in the kitchen
Hygiene: Take a bath
Alcohol: drink alcohol on the table next to the kitchen
Addiction: decreases when alcohol is at 0, increases otherwise
Money: Work (gives 200)
Food: Buy at Super Mart (costs 100)
Alcohol: Buy at Super Mart (costs 20)
If you don't have enough energy or health for a task you will not be able to do it, which means you need to sleep to the next day.
Update 1: Balancing
Ratings
| Overall | 555th | 3.58⭐ | 27🧑⚖️ |
| Fun | 934th | 2.94⭐ | 27🧑⚖️ |
| Innovation | 551th | 3.38⭐ | 27🧑⚖️ |
| Theme | 766th | 3.34⭐ | 27🧑⚖️ |
| Mood | 328th | 3.8⭐ | 27🧑⚖️ |
| Given | 46🗳️ | 12🗨️ |
Thank you so much for playing, and thank you for your kind words!
It is quite attractive, the musics are really good.
I didn't see so much the theme in the game aside the crowd you have to avoid.
It would be perfect with a better ui and more feedbacks, but it is great in 3 days !
Anyway, being honest I wonder if the game would benefit from a 2D side scrolling perspective a bit more then 3D third person. I recall The End of the World, which is a good thing, and maybe a great reference.
Since it is clear that the Journal is a big part of the narrative, wandering around too much felt a bit overwhelming. Maybe with a little bit less map to worry about the UX could have benefited from a review. Feels to me that not all information was necessary on every interaction. Also it was not clear what was indeed interactable or not, which can be a bit frustrating at times.
I get that the relation with the theme is being limited by anxiety and fear of people, a good abstraction of the theme.
Overall its a good idea that I can clearly see being fully developed into a product, so great job!
I have only one thing that could be nice to as would be a little map in the comments, it took me some time to know were I had to go the first day and eventually had to start over again so I could start the game without having depleted my bars.