Run, Frankenstein's Monster, Run! by Jacksendary
4 friends(all programmers), 3 days(spent working), 2 hours (of sleep), 1 game(sort of finished).
You are Frankenstein's Monster while being hunted by the villagers.
You automatically run, and use 'space' to jump.
Avoid being caught, avoid being killed.
Good Luck.
Additional Info:
If HTML5 courses problems, a webplayer is availble at: https://dl.dropboxusercontent.com/u/13581369/LD33/RunFrankensteinsMonsterRun_Web/RunFrankensteinsMonsterRunWeb.html
Please note if the web player doesn't work for chrome users please go to this address and enable npapi: chrome://flags/#enable-npapi
Credits:
For Ludum Dare 33
Jackie Christensen (@Jacksendary)
Nicolai L. H. Kirk (@Wirdo91)
Michael Dolatko (@DinoDinozaur)
Hamun Munikiki (@Munikiki)
You are Frankenstein's Monster while being hunted by the villagers.
You automatically run, and use 'space' to jump.
Avoid being caught, avoid being killed.
Good Luck.
Additional Info:
If HTML5 courses problems, a webplayer is availble at: https://dl.dropboxusercontent.com/u/13581369/LD33/RunFrankensteinsMonsterRun_Web/RunFrankensteinsMonsterRunWeb.html
Please note if the web player doesn't work for chrome users please go to this address and enable npapi: chrome://flags/#enable-npapi
Credits:
For Ludum Dare 33
Jackie Christensen (@Jacksendary)
Nicolai L. H. Kirk (@Wirdo91)
Michael Dolatko (@DinoDinozaur)
Hamun Munikiki (@Munikiki)
Ratings
| Coolness | 81% | 2 |
| Overall(Jam) | 2.56 | 1021 |
| Audio(Jam) | 2.71 | 543 |
| Fun(Jam) | 2.29 | 1026 |
| Graphics(Jam) | 2.51 | 902 |
| Humor(Jam) | 1.97 | 892 |
| Innovation(Jam) | 1.95 | 1039 |
| Mood(Jam) | 2.60 | 883 |
| Theme(Jam) | 2.98 | 853 |
(Playing the downloadable version, WebGL didn't load for me)
If the jump could be cancelled, or adjustable, that would have added a lot.
Weirdly when I was doing research on Frankenstein-style monsters I found that there was no single term for what these monsters are called other than Frankenstein's monster. Some people think they're zombies. There's weirdly no consensus.
The scrolling speed of the level is so fast, combined with the jump height/ distance, that it becomes more about luck, than any amount of skill.
Pros:
I like the art/ music. They synced well to create the mood.
I like the spin on the runner concept.
Cons:
(see first thought)
It would have been nice to have a sound effect and maybe character flash or something when taking damage. It took me a few runs to even realize I could take damage.
It took me a few runs to realize that the dots were power ups, lol.
Overall:
I feel like if the scroll speed/ jump mechanic were fixed, this would be a nice little runner.
It's hard to find the time during LD like this, but playtesting is really important! It lets you diagnose problems the average player is going to have, and helps you tidy up your work as the audience will see it.
Thanks for putting this together. The soundtrack was groovy, and the animation well done. Good work!
Anyway, nice take on the theme. Good job!