The thing follows your pointer by Sergei11156
Don't let the procedurally generated abstract black thing collapse while you're thinking about life. Minimalist Game.

Ratings
| Overall | 197th | 3.5⭐ | 23🧑⚖️ |
| Fun | 251th | 3.19⭐ | 23🧑⚖️ |
| Innovation | 47th | 4.024⭐ | 23🧑⚖️ |
| Theme | 19th | 4.429⭐ | 23🧑⚖️ |
| Graphics | 137th | 3.69⭐ | 23🧑⚖️ |
| Audio | 279th | 2.333⭐ | 23🧑⚖️ |
| Humor | 278th | 1.639⭐ | 20🧑⚖️ |
| Mood | 98th | 3.65⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 21🗨️ |
First though the spawned things still being there in the darkness was a bit taunting, but when I realized I got to use them again once I got rid of the darkness, I got happy :)
As for some advice, in general when two objects interact with each other (player -> ball), it’s a good idea to do something to visually confirm that interaction. For instance, when a ball hits the blob's wall, it moves nicely and create a nice effect that simply feels good to see, so you got it right there. But when the player hits a ball nothing happens. Here you could do things like flashing the player and the ball white for 0.1-0.15 seconds to visually confirm the hit, or spawning some particles, which would serve the same purpose of confirming that interaction and making it look nicer.
Additionally, the way the player moves is too static. Applying some acceleration that follows the mouse's position would look nicer and feel better to control than what's going on now, where it only moves when the mouse is far away enough from the center, which feels kind of unnatural and wrong IMO.
Other than that, a nice entry and a good effort!
I personally felt there was something missing to keep going after 3 or 4 tries. The game abruptly restarts when you die, which at the first time felt for me like it was a good thing since the space suddenly increases. There is no real score or time being kept so there is no real goal to the game.
I really like the effect on the circle which decreases in size, and the shotgun power ups is a nice addition (it seems almost needed to be able to survive). This can be really interestingly extended with all sorts of cool power ups and effects.
Very nice Compo entry!