Long's Long Layover by Jason Lothamer
Long the dragon is temporarily stranded in a densely populated city. Help him escape the poor air quality and rising cost of living by collecting all the magical lanterns to guide him back home.
| Link | https://jlothamer.itch.io/longs-long-layover |
| Original URL | https://ldjam.com/events/ludum-dare/54/longs-long-layover |
Ratings
| Overall | 467th | 3.667⭐ | 26🧑⚖️ |
| Fun | 483th | 3.54⭐ | 27🧑⚖️ |
| Innovation | 375th | 3.58⭐ | 27🧑⚖️ |
| Theme | 414th | 3.86⭐ | 27🧑⚖️ |
| Graphics | 676th | 3.42⭐ | 27🧑⚖️ |
| Audio | 347th | 3.563⭐ | 26🧑⚖️ |
| Humor | 637th | 2.75⭐ | 24🧑⚖️ |
| Mood | 633th | 3.458⭐ | 26🧑⚖️ |
| Given | 31🗳️ | 25🗨️ |
Fitting relaxing music, matching the asia theme.
Overall very nice game fit the theme
It would have been nice to have a prompt to rotate the camera on the second level, I didn't realise that was a mechanic and failed numerous times. However, I really liked that you paced the game (not requiring the camera turning on level one to ease the player in). Maybe some boundary type thing to show where the edge of the cube was, it wasn't a huge deal but once I thought I could wrap around the edge of a building, but it wasn't possible because it was the edge of the level.
Sounds were great, little bit of VO made all the difference. It got annoying after like level 4, but it's a gamejam so I can't really complain. I think it's better that you had something in and occasionally it made me chuckle. "Why do humans live so close together" or something along those lines.
Graphics were simple but effective, it felt nice and polished and interactions had a nice reaction to them. Maybe some animation as the head moved to a new square and the body moved along too? But that's just nickpicky polish improvements.
Nice little game, enjoyed playing it, felt very zen.
@jmartinez-gamedev and @chusmimax: Dang, forgot the undo button. You're right, it would be a good QoL buff. Thanks for the feedback!
I didn't fail even once though, haha. But I had a good time playing it, looked really good. Especially considering the limitations of godot4 in browser. Well done!
Very funny menu with the head bobbing! XD
@mnemosynevl: That would be a really good QoL feature. We wanted to make a boundary for the levels but we didn't have any time at the end. Thanks for playing.