Harvest Saturn by Taldius

Harvest aliens on Saturn with your soft cargo hold. But beware of the pressure, it reduces your storage.
WORKING WEB BUILD HERE: https://taldius.itch.io/harvest-saturn


| Web | https://taldius.itch.io/harvest-saturn |
| Original URL | https://ldjam.com/events/ludum-dare/54/harvest-saturn |
Ratings
| Overall | 130th | 4.056⭐ | 38🧑⚖️ |
| Fun | 302th | 3.764⭐ | 38🧑⚖️ |
| Innovation | 103th | 4.042⭐ | 38🧑⚖️ |
| Theme | 86th | 4.375⭐ | 38🧑⚖️ |
| Graphics | 102th | 4.378⭐ | 39🧑⚖️ |
| Audio | 134th | 3.943⭐ | 37🧑⚖️ |
| Humor | 495th | 3.037⭐ | 29🧑⚖️ |
| Mood | 400th | 3.729⭐ | 37🧑⚖️ |
| Given | 25🗳️ | 50🗨️ |
Overall great job !
Once I got the hang of it though, the game feels very nice, the packing puzzle and the routing challenge makes the game interesting in many ways !
Also, just to clarify: every single level has a solution that requires no execution speed. This game isn't designed to make you drag things at mad speed accross your screen. If the solution you're going for requires super quick reflexes and inventory management, you're probably doing it wrong (unless you're speedrunning it for some reason).
The original build is still available here, on Ludum.
neat entry overall.
Good job on the game mechanics. They were easy to understand and I liked the blend of puzzles involving movement and inventory management. The levels were fun and clever too, with a nice progression in difficulty.
Overall an awesome game!
- The sound for the inventory constricting made me panic and felt like I had done something wrong. It's a good sound, I think it's just misplaced.
- The level explaining pressure is too hard, I think. It took me several tries and I almost gave up haha, until I realized it was an order-of-operations puzzle.
- I get why the move count is there, but I think the game has enough other stuff going for it that you could remove it and give the player more freedom to figure stuff out. I personally was a little frustrated by it (but take my word with a grain of salt, I'm pretty impatient haha)
Overall though, fantastic work! Loved the pixelart, loved the little smoosh of the ship when it moved, loved the designs, all around great job.
Lovely work on it!
I thought I was a lot better at organizing my inventory than that I actually was, I ended up failing some levels quite a few times.
Learning the patterns of the different aliens was also very fun, and I like how they only move when you move - giving you time to think, but without slowing the game down.