Trapped Alone by Juhani Koskinen

You are trapped inside a room alone and with no recollection on how you ended up in this situation. The only door you see is locked. You know you need to escape, but how?
Ratings
| Overall | 276th | 3.233⭐ | 17🧑⚖️ |
| Fun | 246th | 3.219⭐ | 18🧑⚖️ |
| Innovation | 293th | 2.967⭐ | 17🧑⚖️ |
| Theme | 282th | 3.188⭐ | 18🧑⚖️ |
| Graphics | 276th | 3.094⭐ | 18🧑⚖️ |
| Audio | 203th | 3.094⭐ | 18🧑⚖️ |
| Mood | 167th | 3.367⭐ | 17🧑⚖️ |
| Given | 26🗳️ | 10🗨️ |
All the mechanics were easy to use. Puzzles made sense. Good design.
I don't know what's going on with that couch. but when i look at it, it tanks my framerate. Probably super high poly or dense textures. It make it super hard to find the key.
Other than that I'd also making clicking in web gl hide the mouse, I had to go read the note to rehide it after pressing the windows key. Overall good work :)
Thanks for the fun game have a good day!
Thank you for not including any jump scares, it was great to have a purely puzzle-logic escape room!
I liked the mood + added challenge of having to use the flashlight. The puzzles were very simple but did not overstay their welcome. I liked the change in puzzle entry/interaction controls for each one!
If I had to nitpick, there are a few minor bugs: The phone gets an i key input when viewed, and the code entry for the digits is not clear on how many numbers can be entered. But a little fiddling got me past both pretty easily. For an LD Compo entry this is quite fine!
You even added sound effects for everything. I also appreciated that the objects stop allowing interacting to "eliminate themselves from the puzzle space" once they are "used". It's a very nice touch that let me focus on what I hadn't used yet.
It felt good to click the clues + puzzle entry methods together. Thanks for the little escape room! :smile_cat:
A good project you have here ! GG for putting it up !