Payment Comes on Friday by Tetracold
PREMISE
Your job is to become the best employee in the eyes of your boss!
And That said job consists of managing a warehouse full boxes and putting them in trucks for delivery! But be careful, don't become too overwhelmed with work because it may just kill you...
So keep your your stress in check, move fast, don't damage too many boxes, stay hydrated and you will make it form 9 am on Monday till 5pm on Friday! ...probably.
SCREENSHOTS

CONTROLS
Movement
WASD/Arrow keys = Move
Grab boxes
E/Right Click = Pick up
S/Down = Drop
Throw Boxes
Hold Q/Left Click = Aim mode
Release Q/Left Click = Throw
S-D/Up-Down = Aim higher or lower
E/Right Click = Pick up more boxes
Double Tap A-D/Left-Right = Change facing direction
Double Tap S/Down = Drop
Interact with objects
W/Up while not holding boxes = interact
Menu
Enter = Pause
W-S/Up-Down = Navigate options
E/Right Click = Confirm
TIPS
- You can pick up the equivalent of 4 small boxes (for reference the big box is 4 small boxes)
- Try to put boxes in the part highlighted with yellow in the truck, everything that is in the truck but not the yellow area will be crushed by the door when the truck leaves
- Character gets healed based on how well they fill the truck, if you fail to meet the filling requirement (the red bar) you will take damage.
- Water is a limited resource and it heals 40 hp so be careful!
- You can stop the conveyor with the button for 10 seconds -Throwing boxes after the truck has left will instantly destroy them.
- Have fun and try to find all the little secrets and easter eggs we put in the game!
UPDATE
PAYMENT COMES ON FRIDAY - PATCH 0.2.0 This patch aims to turn the originally uploaded build into a more complete version, with new mechanics, clearer goals, and more!
- Added 2 new endings, you'll get a different one based on your performance through the week
- A new stress mechanic that will keep you on your toes, no sleeping on the job!
- Trucks now have a filling requirement, and filling them even more may give you other rewards
- Trucks now have a door to prevent boxes from falling away
- The conveyor can now be stopped for a bit every few seconds
- Interactable objects are now easier to use
- Improved balancing
- Improved player controls
- Improved look for all menus
- Improved loading times
- New sound effects
- New transitions
- Background improvements
- Fixed problems related to getting stuck on menus
- The week now ends on the right day
- A new black truck
- Randomized whiteboard messages
- A speaker
- Removed Scott the Woz
And probably more
TEAM
Tetracold: Director, Sprites, Backgrounds, UI, Animation, Artwork, Writing, Concepts
Electro: Code
Gaem: Sprites, Animation, Artwork
Roasted: Music, SFX Work, Concepts
Sightseeker: Sprites, Backgrounds, Concepts
SODABYTES: Code assisting
Domalomn: Code assisting
Direct download is the jam build, itch.io link is the updated build
| Link | https://electrodev.itch.io/payment-comes-on-friday |
| Original URL | https://ldjam.com/events/ludum-dare/54/payment-comes-on-friday |
Ratings
| Overall | 354th | 3.792⭐ | 38🧑⚖️ |
| Fun | 649th | 3.333⭐ | 38🧑⚖️ |
| Innovation | 599th | 3.314⭐ | 37🧑⚖️ |
| Theme | 474th | 3.764⭐ | 38🧑⚖️ |
| Graphics | 35th | 4.581⭐ | 39🧑⚖️ |
| Audio | 101th | 4.029⭐ | 37🧑⚖️ |
| Humor | 128th | 3.882⭐ | 36🧑⚖️ |
| Mood | 285th | 3.843⭐ | 37🧑⚖️ |
| Given | 38🗳️ | 54🗨️ |
The game is slow, simple, and there's not much to spice things up. In a lot of way it is just like a real job. Just like a real job, at no point I was in any real risk of losing it myself, as I was doing very well, but throughout the experience I felt like I wanted to quit.
I then went on to start the game again and not do anything, and so, just like a real job, I realized that it didn't really matter in the greater scheme of things whether I did it or not, at the end of the day it was fine, and I still got my pay, even if the trucks were all leaving empty.
This is the first time I "quiet quit" a game.
The game looks, sounds and controls wonderfully (to my surprise, as seeing the control layout confused me for a while,) but unfortunately it suffers in design. There is no reward for, or even definition of good gameplay. During my first playthrough, I noticed that it really didn't matter how many boxes I managed to fit inside the truck, so I thought that I just needed to avoid letting the warehouse fill up, but that doesn't pose a threat either until the fifth day. My health might go down from a few boxes colliding, but it will regenerate and there'll be no further consequence, and that ends up depriving the game of goal.
Higher stakes would do this game wonders. Even something as small as requiring the trucks to leave with a certain amount of boxes, or a certain weight, would help encourage the player to work quickly and efficiently. This has a lot of potential to be a frantic and engaging game, but for the player to engage, the game must first grab and keep their attention.
I would love to see this taken further as it has quite a bit of potential! Well done!
Great work, I'm really impressed, congrats on submitting :)
Thanks,
We on the team also felt the same by the time we finished it.
We have a lot of ideas which could spice up this loop and add further content if we decide to continue making the game. A lot of gameplay ideas unfortunately just didn't make it in this build due to the time limit.
I hope the patch at least serves as a good basis on what the jam build could have been if we were able to properly develop it.
Thanks for the feedback! If we expand this into a bigger game that will be one of our main priorities, we already have some fun obstacles and extra tasks in mind :)
Well done! Take a candy! :candy:
Incredibly polished!
A bit sad that truck pushes you out. It would be hilarious to drive away and receive "Gave Up" game over :)
Also noticed that water doesn't get refilled sometimes, maybe that's deliberate.
I would suggest adding a score (In time or better even Total Cargo Weight delivered) and show it when you lose.
Also I realized you may do nothing, but walk left and right, and you won't lose water, but gain it instead which is odd. So I did exactly that delivering absolutely nothing. Then I decided to deliver one truck and got stuck in a black screen (lost HP only 'cause cargo got damaged). I recorded and published as unlisted to maybe help you reproduce it somehow and figure out what's wrong.
https://youtu.be/a-HQpQ2uXPA
And that's another one showing slacker play style.
https://youtu.be/X8bbGZyM84A
Do looking forward for updates!

P.S. The Guy becoming Uncanny meme lmao :laughing:
This is super helpful, thanks a lot for the feedback! we really appreciate it!
Yea the water cooler not filling is deliberate!
I'll show that glitch to the team, I am sure they'll find a way to fix it. I only do the art and come up with ideas really lol.
I am glad you like the portraits btw lol