{"author_link":"\/author\/vladimirdlc\/","author_name":"vladimirdlc","author_uid":"20157","comments":[{"author_name":"DaanVanYperen","author_uid":"22396","time":"Aug 24, 2015 @ 8:34am","epoch":1440404940,"text":"11000 points. Would love to see the sword mechanic developed further!"},{"author_name":"MAnimal","author_uid":"54020","time":"Aug 27, 2015 @ 6:16am","epoch":1440655860,"text":"10200 points. For me will be your code inspirating."},{"author_name":"Ninja Garage","author_uid":"55778","time":"Aug 29, 2015 @ 6:03am","epoch":1440827880,"text":"I guess I didn't get it."},{"author_name":"DeadFragment","author_uid":"52749","time":"Sep 3, 2015 @ 1:28pm","epoch":1441286580,"text":"Felt a bit clunky to attack, and there wasn't really much to it. \r<br\/>Also, I don't think you should enter into audio if you didn't make any of it, seems a bit pointless.\r<br\/>\r<br\/>\/\/ Hando"},{"author_name":"Pickens Inc.","author_uid":"25346","time":"Sep 14, 2015 @ 8:48am","epoch":1442220180,"text":"11900. Killing was satisfying, and is a mechanic I'd like to see developed further, else spamming left click can become tiresome! 7\/10."}],"images":["ld33\/20157-7bb1cf1479ae0ee08f7594a337ccc40a.jpg"],"links":[{"url":"http:\/\/dl.dropboxusercontent.com\/u\/1661405\/TMonsterGame\/index.html","text":"WebGL"},{"url":"https:\/\/dl.dropboxusercontent.com\/u\/1661405\/TMonsterGame\/TMonsterGame.html","text":"Web (Unity)"},{"url":"https:\/\/github.com\/vladimirdlc\/LD33_TheMonster","text":"Source"}],"metadata":{"g_key":"9154","g_author":"20157","g_event":"LD33","g_eventkey":"29","g_subevent":"JAM","g_urlkey":"9187","g_title":"The Monster Thee","g_status":"UCHK1","g_place":"99999","g_commentcount":"5","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/479518\/20157-shot0-1440403456.png-eq-900-500.jpg"],"text":"So here is a prototype of what I would have liked to be kind of different Hero's Quest (or Monster Quest?), playing a little with the 4th wall, with Unity programmer art, and some cool tunes and fx's.\r\n\r\nI think I may need a day to finish this off but sadly gotta work today :(\r\n\r\n----Music\/Fx Credits----\r\nMain theme: Incompetech\r\nTitle: Exit the Premises\r\nGenre: Electronica Collection: Hard Electronic \r\nTime: 3:30 128 BPM (Allegro - Pretty Fast) \r\nInstruments: Synths, Percussion \r\n\r\nTitle: Rain Inside House\r\nAbout: Created by mark diangelo. i recorded this one a while ago. it is rain without backround noise.\r\nUploaded: 03.27.13 | License: Attribution 3.0 | Recorded by Mark DiAngelo\r\nhttp:\/\/soundbible.com\/2065-Rain-Inside-House.html\r\n\r\nhttp:\/\/soundbible.com\/1176-Sword-Swing.html\r\nTitle: Sword Swing\r\nAbout: Another great sword swing sound effect. could also be use for a small sword, war axe, axe, or tomahawk attack.\r\nUploaded: 11.13.09 | License: Attribution 3.0 | Recorded by Mike Koenig \r\n\r\nhttp:\/\/soundbible.com\/1414-Batman-Punch.html\r\nTitle: Batman Punch\r\nAbout: Great batman and robin punch sound effect. not the wham, but a great hit impact sound effect.\r\nUploaded: 05.07.10 | License: Sampling Plus 1.0 | Recorded by CGeffex\r\n\r\nhttps:\/\/github.com\/vladimirdlc\/LD33_TheMonster","title":"The Monster Thee"}