No Room in Hell by TomatoLamp

[raw]
made by TomatoLamp for Ludum Dare 54 (JAM)

image<em>2023-10-15</em>160056736.png

Story

The school deemed a new batting cage more important than art classes. A demonic curse will teach them a lesson… but now you must escape before demons take the school.

Every time you enter a room, an unseen horror manipulates the map, keep candles lit to hold the demon at bay or risk losing access to your only means of escape...

Untitled-4.png

Inspired by the survival horror games of old, enjoy exciting features like: * Tank controls * Fixed camera * Limited resources * Death * Graphics

(NOTE...you may need to use the pause menu to restart in the event that your path to the exit or a key is cutoff.)

Controls: * W/S to drive your character forward or backward * A/D to turn your character * E to interact with objects * Left Click to Attack when holding a weapon

Credits: * Programmed by TomatoLamp * Art by TomatoLamp * SFX by GibberingTaylor * Voiced by Mercedita Frank * Music by GibberingTaylor

CHANGELOG ```

CHANGE LOG (10/02/23 5:15 PM)

Initial builds uploaded

CHANGE LOG (10/02/23 6:20 PM)

Fixed issue with returning to main menu Fixed issue where weapon would break on hitting dead enemy

CHANGE LOG (10/04/23 2:10 PM)

Fixed issue where enemy walking animation would stop Stopped music on round failure/success ```

Ratings

Overall 529th 3.609⭐ 25🧑‍⚖️
Fun 620th 3.37⭐ 25🧑‍⚖️
Innovation 570th 3.348⭐ 25🧑‍⚖️
Theme 304th 4.022⭐ 25🧑‍⚖️
Graphics 517th 3.696⭐ 25🧑‍⚖️
Audio 157th 3.891⭐ 25🧑‍⚖️
Humor 446th 3.152⭐ 25🧑‍⚖️
Mood 226th 3.935⭐ 25🧑‍⚖️
Given 29🗳️ 11🗨️

Feedback

mindhijacker
05. Oct 2023 · 03:36 UTC
I will be blunt here. I don't have great experience with it. It did not capture jump scare horror but rather using player's panic as horror is very cheap. Music is great but the voice effect is kinda annoying me. I think it would be the best for the game is not to copying what RE did. Make one or two undefeatable enemies, using resources to trap the enemies or something to give you a slight advantage in escaping. Nails, caltrops, slippery oil or salt, anything is your sky limit.
🎤 TomatoLamp
05. Oct 2023 · 04:14 UTC
Thanks for playing and taking the time to write.

Our goal was pretty much to just have fun making a little randomized version of a classic RE game - overbearing dialogue and all. We knew it wouldn't be for everyone. We actually narrowed in on resources and things like that to avoid over complicating it and instead focused on the "Limited Space" side of the theme.

I will say, I feel most people would find jump scare horror to be cheap - making the player panic means that you actually felt something, so I'm happy to hear that!
Lvl99Chicken
06. Oct 2023 · 00:39 UTC
Had fun playing this game! Really did remind me of the classive RE games even down to the fixed camera angle and tank-like controls. After getting the hang of it, it wasn't too hard to take down the enemies. I just wish the enemies had a bit of wind-up to their attacks, not a lot but their attacks felt instant the moment I got into their attack range compared to the long wind-up on the player's attack. Overall had fun good entry!
Zee Yuen
07. Oct 2023 · 19:51 UTC
I've never played a game with tank controlls so honestly it was kind of frustrating. I think the candle idea was interesting but in practice losing access to my escape route was the least of my difficulties, it was the monsters killing me due to the controls, so it felt kind of like a underutilized mechanic. But the mood was really nice, and I think the graphics fit the tone quite well. The cheesy voice lines by the protag were a nice touch haha
Silas Reinagel
07. Oct 2023 · 20:03 UTC
Very cool concept. I like the eerie music and the sound design is spot on.

Like others, I struggled with the controls a little bit. I understand the nostalgic angle, but going with more modern controls (at least for movement) might have been a better user experience.

Also, it's a very good idea to show the controls on the screen on in-game somewhere for jam games.

Overall, I like what you've done with the procedural approach to level design and this feels like it's got real potential!
Utopia
07. Oct 2023 · 20:33 UTC
The fixed camera is pretty funny, but hard :cry:
🎤 TomatoLamp
07. Oct 2023 · 22:24 UTC
Thanks for playing everyone!

@zee-yuen We understand all frustrations about the controls! (Which we did list under the pause menu, but they were easy to miss there @silas-reinagel )

We knew they would be divisive but for us it's not just about nostalgia. The way you have to watch your character's forward direction, scan the rooms, and reverse away from enemies to avoid them in the nick of time - it's just a unique experience that I want to coexist alongside modern third person shooters. If any part of it interested you, I'd encourage you to go check out the Resident Evil 1 remake (which has an okay modern control scheme option) or any of the classics - I'll be honored to be your introduction.

Ultimately, you like it or you don't - but we're happy you took the time to play and write all the same! We'll be working through your games soon as well.
Lex_Artis_
11. Oct 2023 · 20:38 UTC
it was a bit hard, but I enjoyed the sound aspect!
EgorMnc
15. Oct 2023 · 19:07 UTC
I liked the game and it’s interesting, keep it up
Dan Str
15. Oct 2023 · 19:15 UTC
game is interesting, keep going
Kazuma
17. Oct 2023 · 19:57 UTC
creepily )
NuiN
19. Oct 2023 · 01:58 UTC
I liked this a lot
Anper
19. Oct 2023 · 04:34 UTC
I should say it was strange but interesting experience, thanks for your game!
exofrenon
19. Oct 2023 · 21:36 UTC
I enjoyed this as a big fan of resident evil. I loved the mood in the game and the idea. I believe the game also needed to borrow a little bit more from resident evil the level design and the pathfinding aspect of it (like find a key, backtracking to a previous location to open a previously locked door to explore a new area, etc). The tank controls where fine, but the camera was too jerky and it gave me a little bit of a headache.

Great job overall, I wish more horror games like this were made in the jam
Casper935
19. Oct 2023 · 22:15 UTC
The controls were definitely a little tricky at first though I started to get a handle on it with some time. Overall it was a fun addition! I really liked the RE vibe it gave off too.
SaraMartins
19. Oct 2023 · 23:10 UTC
As a fan of old school horror games I really liked this one.

A bit tricky to get used to, but pretty fun.

I think I would prefer if the camera didn't follow the player, and was just in a fixed place/direction in each room.

I didn't really understand the use of the candles, since monsters would spawn anyway.
F1Krazy
20. Oct 2023 · 20:17 UTC
Horror games aren't really my thing, but I found this quite effective. The limited weaponry and lighter fluid, as well as the claustrophobic environment, made for a very tense experience as you tried to sneak your way around and find the keys without getting attacked. The old-school vibe isn't to everyone's taste, as I can see from the number of people complaining about the controls, but I can see what you were aiming for and I think you've nailed it. Nice job!