RedHood by TonySlav

[raw]
made by TonySlav for Ludum Dare 54 (JAM)

A very dark and aesthetic platformer. Use the firefly to see the danger,it follows your cursor when you hold Left Mouse Button. Good luck in finding the way out! cover.png Controls: esc- exit left mouse button - light follows your cursor a - left d- right Space - jump!

photo2023-10-1100-40-46.jpg

Ratings

Overall 632th 3.5⭐ 27🧑‍⚖️
Fun 677th 3.304⭐ 25🧑‍⚖️
Innovation 538th 3.396⭐ 26🧑‍⚖️
Theme 941th 3.042⭐ 26🧑‍⚖️
Graphics 223th 4.174⭐ 25🧑‍⚖️
Audio 404th 3.476⭐ 23🧑‍⚖️
Mood 352th 3.78⭐ 27🧑‍⚖️
Given 28🗳️ 25🗨️

Feedback

Vaniatka
04. Oct 2023 · 14:49 UTC
Art is cool
NIrlandec
05. Oct 2023 · 19:46 UTC
I like the mechanic and atmosphere of the game interesting approach to put it into platformer. Great job
asfdfdfd
05. Oct 2023 · 19:48 UTC
How should i play this game? Because it seems like source code in zip file?
Bobafett89
10. Oct 2023 · 17:10 UTC
I liked the mechanic of light following cursor and a the artstyle, but collisions are buggy and there is no end, as I reached the edge of a map and nothing happened. Also sometimes you can't see where you land as ground located beneath player's view. Overall, nice little game that could use some polishment.
SvenErik
12. Oct 2023 · 04:59 UTC
I also loved the lighting and the graphics, although I think having some small jump animation, perhaps the edges of the clothes going up etc would helped giving it a lot more impact when jumping. The game-play was fine although a little glitchy at times. It felt like I'd have to move a bit too slow and discover things beforehand a lot, because the light mostly showed me the fabulous top part and not the spikes. The atmosphere was really nice!
Neat work overall!
Almax
16. Oct 2023 · 23:10 UTC
I wasn't sure what my goal was, and the triple jump + sticking to walls was odd, but the ambience and character design was cool!

Would recommend looking at games like Mario and Hollow Knight to learn how their cameras work, a good camera makes a big difference to how a platformer feels. Here's a good breakdown of Mario's:
https://bymuno.com/post/camera
CataclysmicKnight
17. Oct 2023 · 04:43 UTC
I liked the idea of a platformer version of escaping a labyrinth, and that you can't even fight back (which makes sense against such big, frightening wolves!). I wish there were save points along the way, though, as I would mess up and have to start all over.

I do agree with the other comments that being able to see down before jumping would be nice and that the use of the fairy light was great. It was all super thematic, too!
KrisM
17. Oct 2023 · 05:35 UTC
Art is great
Vlad_Russu
17. Oct 2023 · 08:40 UTC
Very nice work, great graphics and a good idea. The game is very interesting, no bugs detected
Manjari
17. Oct 2023 · 11:25 UTC
The atmosphere and art were great! The dragonfly light was a really fun and innvative idea! I did get a few bugs where my character got half burried in land and so jump stopped working.
ScaryTreeGames
17. Oct 2023 · 11:58 UTC
I haven't seen such mechanics before. I found it interesting. This game mechanic has potential!
Sabi
17. Oct 2023 · 12:49 UTC
Can't play the game. But I love the graphics already!
Rinta
17. Oct 2023 · 15:56 UTC
The art is lovely, and the music is proper spooky.
Agree with earlier comment that no-fighting platformer mechanics is a neat idea to play with.
Unsure how this game fits with the theme (unless we count all platformers as "limited space" genre).
Reached the house, which I assume is the end of the level, but nothing happens - would be nice to have a simple end game screen for the feeling of completeness.
Good job!
LDJam user 375578
18. Oct 2023 · 07:38 UTC
Well, cool and unusual
kaliuresis
18. Oct 2023 · 10:32 UTC
The atmosphere and art are great! There were a lot of blind jumps where it would have been nice to have some indication of where you're supposed to go without trial and error jumps to your death. I'm also not sure if wall jumping is intended or if that's just buggy platforming.
tubaDude99
18. Oct 2023 · 13:31 UTC
Awesome art! The mushroom house at the end was especially cool. I assume that was the end of the level since I couldn't get back, although nothing happened when I got there.
Alexandru Barbanoua
18. Oct 2023 · 16:52 UTC
Very cool game nice artstyle )
Dan Str
19. Oct 2023 · 22:26 UTC
Despite the tight deadline, you managed to create a really enjoyable game. Keep making games, you're really talented!