Plungebot's Playroom by Andreadbx

Brand new grappling toy for all your cool suction cup action! However… it might need some testing first, and that’s where YOU come in! Solve the various puzzles by making use of your suction cup in a limited space, drag toy blocks and trains, spring to the other side of dangerous pits and make use of useful pipes to deflect your shots to reach the exit!
GAMEPLAY
You take the role of Plungebot's tester and all you have to do is get it to the exit of each stage, but it won't be that easy! With the limited space you'll have to work with, make clever use of your plunger and its pulling abilities to efficiently reach the exit!
CONTROLS
- WASD/Arrows - Shoot plunger in the pressed direction.
- SPACE - Change the camera angle.
- ESC - Pause.
- MOUSE - Click menu options.
SCREENSHOTS

CREDITS
Andrea Di Bartolo - 3D Artist & Project Lead
Darkonius Mavakar - Game Designer
Mario Palleschi - Game Designer
Agnese Serafina - Game Designer
Miurta - Digital Artist & Coffee Making
Samuele Padalino - Lead Developer
Lorenzo Petraroli - Developer
Epifanio Imbesi - Junior Developer
Redshift Gaming - Provided us logistical support and a place to actually work in person for the jam all togheter!
Some say this was also Bed Azzer’s favourite childhood toy…
| Link | https://andreadbx-games.itch.io/plungebots-playroom/download/3utT_FzZ5TkKI5Ddg_N_fjLd_JTyvSEq17E70zq6 |
| Original URL | https://ldjam.com/events/ludum-dare/54/plungebots-playroom |
Ratings
| Overall | 197th | 3.958⭐ | 26🧑⚖️ |
| Fun | 182th | 3.917⭐ | 26🧑⚖️ |
| Innovation | 754th | 3.125⭐ | 26🧑⚖️ |
| Theme | 1002th | 2.896⭐ | 26🧑⚖️ |
| Graphics | 23th | 4.625⭐ | 26🧑⚖️ |
| Humor | 549th | 2.921⭐ | 21🧑⚖️ |
| Mood | 386th | 3.739⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 26🗨️ |
One major nitpick is that in order to see i need to have the space bar constantly pressed. A toggle would have been very appreciated !
One thing that confused me was the main menu audio not responding to the volume sliders, so I didn't know how high to set the volume. Ended up playing without noticing the sfx because I had set it too low.
sweeet! graphics are incredible ^^ and puzzles are well designed
This graphics are very very good too
A few suggestions: I would prefer toggle space to change perspective, as holding the button wasn't comfortable. Also, I would suggest making losing an automatic restart, and leaving the menu button in the pause menu.
I got to the last level, but it stumped me! Great job!

Mostly agree with previous feedback, would've loved a camera perspective toggle option. Not sure if this was intentional but if you were about to fall into a hole, you could quickly press another direction to latch onto that wall instead without falling in.
The foley (background office sounding loop) did not loop seamlessly which tends to be a no go.(though I note that you didn't have an audio person on the team! Still good to note down for future reference).
Overall a really great experience. Fantastic work!