Whammer by Guillaume Clerc
Please note, we do not recommend to play the game if you are epileptic !
Welcome to Whammer !
The goal is to survive as long as possible.
At the start of each wave a room will appear and get closer to you. If a wall hit you, you will die. In each room you will find a destructible wall or a window that is your exit door. Hit that wall or window with your hammer.
Over time, room will change and some traps will appear, don't worry some bonus will be present to help you.
Good luck, subject !
Controls : - WASD to move
Left click to hit with the hammer
Space bar to jump
To download the game go on the itch.io page
WHEN YOU START THE GAME ALL SOUNDS ARE AT 0 go in settings to enable them!
| itch.io page | https://guillaume-clerc.itch.io/whammer |
| Original URL | https://ldjam.com/events/ludum-dare/54/whammer |
Ratings
| Overall | 982th | 3.059⭐ | 36🧑⚖️ |
| Fun | 1010th | 2.794⭐ | 36🧑⚖️ |
| Innovation | 619th | 3.294⭐ | 36🧑⚖️ |
| Theme | 460th | 3.794⭐ | 36🧑⚖️ |
| Graphics | 717th | 3.353⭐ | 36🧑⚖️ |
| Audio | 592th | 2.983⭐ | 32🧑⚖️ |
| Humor | 754th | 2.5⭐ | 32🧑⚖️ |
| Mood | 708th | 3.368⭐ | 36🧑⚖️ |
| Given | 18🗳️ | 47🗨️ |
Great work adding a leaderboard as well, I've done a number of those myself but never managed to present it as beautifully as you did here with the flickering light and the clipboard and all that. Awesome game!
Once I figured it out, I managed to get to level 3 I think :D
As @noniGirl said, the game is very unforgiving and that is a good word for this game. Your movement has to be very precise and as the walls are moving, it can get really frustrating.
Maybe a solution would be to not shring the "hole" in the wall, so it's easier to walk through it? I think I died too many times that the wall just hit me while I was walking through.
Anyway, the first time I smashed the hole and walked through and there were already next walls coming right at me, that was pretty cool! Fits the theme very well I think.
I second the comments regarding the difficulty and hole shrinking problem - too many times did I die because I hit the edges of the hole I just made. A quick hack would be to give the player temporary invincibility to dying from the wall (maybe 1 second) when they break a hole through it. For the other objects that can kill you like the spinning blade in the middle, the iframes/invincibility wouldn't apply.
Alternatively, make the walls individual entities but ID their orientation (North, East, South, West) and the player only dies to walls if they are touching two opposite walls at the same time. Because at the moment, touching the walls kills you too before they can even squish you :wink:
Despite all the problems other comments already pointed out, I really enjoyed encountering this game just for the unique idea, never seen anything quite like it!
Great work guys, excited to see what you'll come up with next.
Difficult, but fun to play! Good work.