SpaceRaft by Bytomancer
*All hands to battle stations! *
Spaceraft is a build-your-own bullet hell where you must balance your limited buildspace to fight off the enemy hoards
Our flotilla is under attack, quickly arm your SpaceRaft with as much as you can fit and interdict the enemy assault before it slaughters us all!

Choose wisely between rockets, lasers, or autocannons to deploy to each of the 10 different style ships.

Balance between ammunition, energy generation and storage, or shields and speed – but be careful, how you use every precious space on your SpaceRaft dictates if you’ll achieve victory or meet a fiery end!

WASD: Movement
Mouse1: Ballistic Weapons
Mouse2: Laser Weapons
Space: Missile Weapons
Shift: Energy Shield
| Link | https://bitonicsoft.itch.io/space-raft |
| Original URL | https://ldjam.com/events/ludum-dare/54/spaceraft |
Ratings
| Overall | 434th | 3.704⭐ | 29🧑⚖️ |
| Fun | 323th | 3.732⭐ | 30🧑⚖️ |
| Innovation | 730th | 3.161⭐ | 30🧑⚖️ |
| Theme | 615th | 3.571⭐ | 30🧑⚖️ |
| Graphics | 763th | 3.268⭐ | 30🧑⚖️ |
| Audio | 288th | 3.667⭐ | 29🧑⚖️ |
| Humor | 789th | 2.417⭐ | 26🧑⚖️ |
| Mood | 648th | 3.444⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 34🗨️ |
Did 8 level i don't know how much is left.
My only issue is that the shield generators feel very awkward to use. Also, having played Sunless Skies, I'll admit I kept wanting to hit Q and E to use the "sidestep" jets. XD
though if the projectiles could start with the ship's velocity it'd be easier to aim with the ultrafast scootn'shoot builds ^^
well done !!
I do wish the player ship moved a little faster but it's a nitpick. Really enjoyed it overall.
I took some time to understand the red rays are not lasers, but indicators to tell you where are the enemy ships.
I only made to level 3, because the game crashed at that moment :cry: . But It felt like the difficulty did not increase that much from one level to another. There are little enemies at waves 1 & 2, big enemies at waves 3 and that's all.
That was a nice moment smashing enemy ships !
(One last thing: thank you very very much for handling the keyboards with "key codes" and not characters ! I don't have a qwerty keyboard, and I always get afraid when I see a game with WASD controls. And for your game, there was no problem at all, thanks to the key codes).