Under of Nowhere by DocStep
You fall deep. Now try to escape.

Controls: - Shift - run - C/Ctrl - crouch - F/E/LMB/RMB - interact - Tab - inventory - Q - quick craft - R - skip
Update overhauled a lot: - fixed game ending - fixed bugs a lot - fixed map - mostly fixed audio - lighting was set up - balanced items, etc...
Post-Jam brought to final view as close as possible for few days: - added game mechanic - map changes - improved visual - improved audio - fixed bugs, etc...
Post-Jam-Update fixed all problems: - improved visual - improved audio - fixed bugs, etc...
Ratings
| Overall | 611th | 3.525⭐ | 22🧑⚖️ |
| Fun | 793th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 497th | 3.441⭐ | 19🧑⚖️ |
| Theme | 684th | 3.474⭐ | 21🧑⚖️ |
| Graphics | 613th | 3.553⭐ | 21🧑⚖️ |
| Audio | 507th | 3.263⭐ | 21🧑⚖️ |
| Mood | 165th | 4.026⭐ | 21🧑⚖️ |
| Given | 152🗳️ | 1🗨️ |
It's a nice game.
I can think of a few simple tweaks that you can consider.
* It felt punishing to have to pick food from a bush before harvesting the sticks, especially when my food wasn't very low, and sticks were such a precious resource. Maybe allowing the player to stash food (berries and mushrooms) to consume as they need it?
* to I suggest a little more light without a torch, otherwise it's virtually impossible and just leads to a long, slow death :)
* Make flint a little more common, at least to allow the players to progress further. After all, it's a game jam, and you worked so hard to make much more content than I was able to see!
Took me a while to get how it works, but it was nice to explore around once I did.
I get lost in tunnels like this, couldn't find 2 flint.
- It was made intentionally to force the player remember resource spots to come back and create pressure, so you can't feel safe most of the time. On the other side, you right, I didn't have enough time to implement full inventory system and more complicated survival system, I had a bit different view at the beginning.
- I putted sense into it, darkness provides death. You should not let that happen.
- This is forcing the player to explore most of the cave. / This way I need more complex cave and game systems, so for now it's pretty simple and balanced. (I guess)