Hardpoint by kankje

You are a brave mecha pilot, fighting your way through waves of enemies. You upgrade your mecha with parts dropped by your slain enemies, however, there are only so many parts you can fit at once. Try to optimize your mecha's inventory in order to maximize your firepower and survivability.
How to play
Your objective is to kill all the enemies on each floor.
After clearing the floor, you can use the dropped parts to upgrade your mecha by walking next to them and dragging the part from the list to you mecha's inventory.
Proceed to the next floor by walking at the glowing exit portal.
Controls
- Left Mouse Button: Fire weapons on the left arm
- Right Mouse Button: Fire weapons on the right arm
- Space: Dash
Tip
Your mecha has both a shield and HP. Your shield starts to regenerate after five seconds of not taking any damage, but your HP will drop permanently after your shields are gone.

We didn't have time to do the music, so we used this one: https://opengameart.org/content/through-space!
Ratings
| Overall | 57th | 4.206⭐ | 53🧑⚖️ |
| Fun | 19th | 4.324⭐ | 53🧑⚖️ |
| Innovation | 574th | 3.343⭐ | 53🧑⚖️ |
| Theme | 465th | 3.775⭐ | 53🧑⚖️ |
| Graphics | 168th | 4.265⭐ | 53🧑⚖️ |
| Humor | 610th | 2.793⭐ | 43🧑⚖️ |
| Mood | 288th | 3.84⭐ | 49🧑⚖️ |
| Given | 103🗳️ | 96🗨️ |
Well done!
I have some nitpicks:
- The cannon is way more powerful than the other weapons, the enemies died almost instantly, especially when combined with a minigun. I died the minute I tried to switch my trusty cannon/minigun combo for all shotguns.
- The difficulty is not very consistent across levels. At first, the game is moderately challenging and after upgrading, it is fairly easy for a very long time. At some point, after an easy level, an insane amount of enemies gets spawned and I get killed quickly.
- On a few occasions, I accidentally dragged my mouse cursor to a second monitor and needed to get it back. Thankfully the game got paused, but it would be better if the cursor was locked to the game.
- The camera was shaking a bit too much for my taste when things got hectic.
- If I remember correctly, the right inventory grid corresponded to the left mouse button and the left inventory grid to the right mouse button? It was slightly confusing for me.
Other than that, I had a lot of fun. I liked the core idea very much, I love the little grid and how you need to think about what to fit in there. More games should do that with the inventory IMHO :slight_smile: The graphics are also very nice, so great job overall!
Really congrats for this game!
Fun concept and nailed the combat feedback, it felt satisfying to shoot the guns, great job.
But seriously, this is a very good game. There's even a great replay value with all the different builds you can make. It doesn't look like something made in only three days, good job.
I adore the idea how the upgrades work, attaching parts in a tetris like matrix
Solid game :)
The balance is unfortunately an issue and the game is far too easy, the cannon is also plainly overpowered but the core concept and execution of it is great, I loved seeing the weapons physically on the mech and it was a lot of fun customising and upgrading.
Awesome submission great work!
I would have liked to be able to rotate pieces but understand if that wasn't your intention with the balance.
Sound design was solid - minigun felt a little underwhelming. Not sure that collision with robo bodies was ideal for keeping it fun (getting boxed in just feels kind of frustrating).
Was having a great time, then suddenly hit a crazy difficulty spike and instantly died to 1000 mortars after breezing through the last level.
Overall, wildly impressive entry and one that I played for a fair bit longer than I planned to :) Well done.
At first the movement didn't feel very natural but that might of course be about my controlling skills also... And it started feeling better with some speed upgrades in the inventory. I still felt the movement could perhaps be polished a bit as I often felt pretty helpless under fire, with the dash perhaps not always working as I hoped. (I noticed there's a cooldown there and that's definitely ok.) Unless of course the intensity was intentional. :-)
The music was good but I think something a bit more aggressive could have worked even better.
All in all, a really good game, and pretty amazing work in just a couple of days!
Playing on my mac laptop (and trackpad), shooting while aiming was kinda.. interesting :D I think an alternative control to mouse buttons (some keys maybe?) could've helped me, but I do understand that this is probably not the most common machine this is being played on :D
Awesome work, always look forward to playing your teams stuff!