Rough Weather by coatline
You are limited to the biomes which you have equipment for.
Esc: pause WASD: move LMB: attack

This is my 3rd game jam in Godot (first in over a year and I haven't touched it since) I prepared for Godot by messing with it for about 5 hours before the jam began. During the jam, I found that Godot is extremely fast for development and lets you focus for much longer periods of time (unlike Unity where you have to wait for it to load half of the time). Overall, I really enjoyed my time using Godot and will continue to use it.
| Link | https://coatline.itch.io/rough-weather |
| Original URL | https://ldjam.com/events/ludum-dare/54/rough-weather |
Ratings
| Overall | 235th | 3.407⭐ | 29🧑⚖️ |
| Fun | 216th | 3.333⭐ | 29🧑⚖️ |
| Innovation | 332th | 2.635⭐ | 28🧑⚖️ |
| Theme | 325th | 2.815⭐ | 29🧑⚖️ |
| Graphics | 196th | 3.426⭐ | 29🧑⚖️ |
| Audio | 204th | 3.093⭐ | 29🧑⚖️ |
| Humor | 111th | 3.154⭐ | 28🧑⚖️ |
| Mood | 212th | 3.204⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 30🗨️ |
I really like the sounds. Cure art also. This game made me happy, thanks for that! Really solid entry overall!
(I also tried Godot for the first time and I agree with you. I am very impressed with it and will definitely continue using it.)
I like the storytelling.
The visual clothing reflection is neat as well.
The rain & snow effects add a lot to this game.
I also giggled at the intro.
This might sound out of place, but it reminds me of old Wacraft3 RPG maps where you had all kinds of biomes all over the place. A single map would contain a desert, a jungle, a cursed ruins, etc.
The game is quite harsh at the snowy stage. I wonder if it's possible to beat it without dying and reverting to a save location? It feels like cheesing when you only able to defeat 3-4 enemies and then you have to continue after dying. :D Thanks to the non-respawning enemies, I was able to find a flare gun and finish the game.
Perhaps I missed some enemy patterns. If they stop shooting after a while, then it makes sense to run away from them for a while and then get closer.
I lost my mouse pointer at a darker rainy place. The tiny black cursor can't be noticeable enough on that background. Maybe a light outline would help.
I managed to respawn with 9/10 hitpoints once. I think one of the projectiles damaged me after I respawned. This is weird. :sweat_smile:
I think this game could be a bit better with a focus on something different from a combat. It has a look and feel of a story-heavy game, but then it quickly becomes an action game with a simplistic combat. Perhaps a couple of simple puzzles and 50% number of enemies reduction could work? I dunno.
Good luck with Godot!
I was very happy when I was able to save my progress, and was hooked until the end.
Very nice entry overall, GG.