Vade Ratro by Aetheir
Blast and dodge your way to the secret at the heart of a sinister casino.
Controls:
Ctrl: skip text Shift: slow movement+show hitbox Z: (hold) charge kick, (don't hold) fire bullets X: bomb Arrow Keys: movement
| Link | https://pyrousha.itch.io/ratouhou |
| Original URL | https://ldjam.com/events/ludum-dare/54/vade-ratro |
Ratings
| Overall | 240th | 3.9⭐ | 22🧑⚖️ |
| Fun | 308th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 161th | 3.925⭐ | 22🧑⚖️ |
| Theme | 183th | 4.2⭐ | 22🧑⚖️ |
| Graphics | 309th | 4.05⭐ | 22🧑⚖️ |
| Audio | 636th | 2.825⭐ | 22🧑⚖️ |
| Humor | 488th | 3.056⭐ | 20🧑⚖️ |
| Mood | 721th | 3.35⭐ | 22🧑⚖️ |
| Given | 23🗳️ | 8🗨️ |
It feels like a finished game, impressive work
I liked the art and audio very much
I found the kick to be slow and fiddly to move that I never moved the lantern on my winning run. It's way to slow to be able to use it reactively to dodge incoming projectiles. And there's no benefit to using it proactively since you're no better off with your lantern on right side of the screen as opposed to the middle. I noticed later that it shoots flames out of it when kicked, but I still don't see a reason to do that when I could just shoot the enemy with my gun.
The lantern mechanic is great and makes the game very challenging. There's a lot of going on the screen, and it can feel overwhelming. I think that moving the lantern could just be made with a button press (with no charging required), as in the heat of everything flying at you, you might just forget how long have you been holding this charge (as I did, all the time :laughing:)
Nice pixel art and pleasant sfx as well. Good job on the game!