Trash.exe by Natano
DON'T WORRY THIS GAME IS NOT A VIRUS.
Do you ever think about how your files and apps feel when you delete/uninstall them just to make some disk space available? In Trash.exe they won't let you get away with it so easily.
LET'S GO DELETE
You need to install an application but your space is limited. So you'll need to free up the space of 4 memory units in your windows. To do that you'll have to battle with your apps and files to the death, and once you have the disk space you need, try to install it again. Don't forget to remove all of them ;)
CONTROLS
ESC - exit
ENTER - attack
W,A,S,D - move
SPACEBAR - see HP
LEFT AND RIGHT MOUSE BUTTON - navigate


OUR TEAM

In case you see any bugs, or have a suggestion, please report to us
REACTIONS OF PLAYERS
* @ausstein * - Vod: (https://www.twitch.tv/videos/1946756082?t=3h1m43s)
| Our game on itch.io will always have the most up-to-date version | https://natanors.itch.io/trashexe |
| Original URL | https://ldjam.com/events/ludum-dare/54/trash-exe |
Ratings
| Overall | 688th | 3.449⭐ | 41🧑⚖️ |
| Fun | 769th | 3.175⭐ | 42🧑⚖️ |
| Innovation | 291th | 3.688⭐ | 42🧑⚖️ |
| Theme | 475th | 3.763⭐ | 42🧑⚖️ |
| Graphics | 658th | 3.45⭐ | 42🧑⚖️ |
| Audio | 513th | 3.256⭐ | 41🧑⚖️ |
| Humor | 318th | 3.397⭐ | 41🧑⚖️ |
| Mood | 620th | 3.474⭐ | 40🧑⚖️ |
| Given | 46🗳️ | 68🗨️ |
I really like the artistic direction of the project and the ambiance!
The enter button isn't the easiest to press, but for the attack, I'd have liked to see a space bar for the attack!
===================================
We noticed some errors related to the game's difficulty and the battles against some apps. We are aware of what caused the error, so we corrected it. To improve the game, we have listened to your feedback and are lowering the game's difficulty and adding the option to choose between a variation of game controls. We will soon send this updated file here in the comments and posts. Keep giving feedback as we will continue to post updates until the end of Ludum Dare 54.
Bugs fixed, new tools, new monster and more. Come check out everything that has changed in our game.
### post link : ** (https://ldjam.com/events/ludum-dare/54/trash-exe/trash-exe-uptade-1-2) **
Also: what exactly is Enter supposed to do again? I survived the Discord fight until the "Delete?" prompt appeared but nothing happened when I pressed it. While I was trying to figure out what to do with the prompt, I took a hit and lost the fight anyway, and that was when I chucked this one in the bin.
This game would've won me over a lot more if it'd focused on its actual gameplay instead of the clumsy fake Windows interface. Just cut all that out and make it all about the fights. I love the rhythm-action gameplay and the Undertale-inspired aesthetics, but literally *everything else* about the game gets in the way of me actually enjoying them.
** About the attack **, it is informed in "readme.txt" that you must get close and press your attack button. You can find it on your Windows desktop after starting the game. And you can change the control keys (to move, attack and see your HP) in the settings (also on desktop).
About the ** game interface **. It's part of the context/aesthetic of the game. It would be the same thing as reducing Undertale or Everhood (games that are inspirations for our game) to just fights. there is a story behind it, a reason that connects the battles and that makes us develop affection for the game.
In the case of TRASH.EXE, the windows aesthetic show the reason for the battles, you want space and your files don't want to be deleted. Therefore, it will probably remain as it is now. But in the future we may work on a simpler background that might please you more! ;)
Also, "getting close"? It's hard enough to dodge projectiles at full distance; closing the gap to deliver the kill shot seems like a tremendous ask...
As for the ** restricted movement **, it's intentional to prevent players from moving too swiftly between areas. We've decreased the jump hitbox to enable jumping over objects, and excessive use would indeed make the game too easy (as we tested, haha). The animation speed decreases with higher difficulty levels, but we'll reconsider this in the next update and potentially make some adjustments.
Regarding ** click attacks **, we've contemplated adding this feature (perhaps in the near future), but we aim to keep it close-range to maintain the challenge. We understand that this intensifies the difficult in the battles , but it contributes to the excitement. We conducted tests with both amateur and experienced players before releasing update 1.2, and most of them succeeded in easy mode, some in medium, and a few in hard mode. It appears possible to win in all three modes.
Concerning the ** life bar **, the game was designed to be challenging. While we've already implemented HP recovery when attacking, your suggestion of a system where you gain HP for deflected attacks is valid. We'll test it before releasing update 1.3. If it enhances player performance without compromising difficulty, we'll incorporate it. We've also taken note of your feedback about reducing the volume of the ** damage sound ** in Update 1.2.
Regarding the ** menu sound **, we have a idea in progress that we believe will be intriguing. Please stay tuned for future updates, and once again, thank you for your valuable ideas! ;)
My favourite boss was Word i think :smile:
We're even more happy to know that your favorite boss is 'Word', he's not so popular among the players, we read a lot of comments saying that his batlle is too hard, making the players quit. But we, too, has a lot of affection for him! :)
For us, the "Undertale vibes" is such a big compliment. ^-^
Also, we are happy to know that you liked our theme perspective, and our game that much :)
We'll work hard to improve the game even more! Stay tuned ;)
A small "text fix" update while we're workin on update 1.4. However, we still have something new, the availability of the Portuguese language!Come check out everything we have planned for our game.
### Post link on Ludum Dare page: ** (https://ldjam.com/events/ludum-dare/54/trash-exe/trash-exe-update-1-3) **
If you want to watch me play again, here is the Vod
https://www.twitch.tv/videos/1946756082?t=3h1m43s
Thanks for sending the Vod. We really wanted to rewatch your gameplay ;) We fixed you on our Ludum Dare page and in our itch.io page.
Please, keep following our game and feel free to contact us whenever you want ^^
We're glad you had fun playing our game ^^
Soon, we will release a new update with a new boss and other things ;)
So stay tuned! ^^
Loved the gameplay too. Definitely also got the Undertale vibes here from the art style and the feel of things, and I think you also succeeded in capturing the creativity of the attack patterns, especially with the Internet Explorer fight and the Discord fight, those were amazing (the others were great too, but those two really stood out in how fun their gimmicks were). The difficulty settings were a nice touch too, I liked replaying on higher difficulties. The pre-fight dialog (and ending) was very funny, those made me laugh, they added a lot of personality. Great job all around, I had a super fun time with this, amazing!
It definetly makes me and my team want to work harder to improve our game :). We really appreciate your detailed comment, it's great to know what players really think about the game.
You'll probably want to check the next updates for Trash.exe! There are great things coming soon ;)
So Stay tuned ^-^
PS : I would like to know which engine you used to create your entry?
A recommendation for next game jams is to create a web export of your game, I believe that is the most accessible for a lot of people! Good job!
I'm guessing those issues are just bugs or control scheme things I couldn't figure out, but I basically beat chrome and discord and really liked what I saw, just needs some more polish and tuning to make it more approachable and clear what to do.
Awesome work, I'm really impressed, great work!
The fights did seem to be inspired from Undertale, which is really good don't get me wrong but the controls was a bit confusing to get used to at first, especially when the delete button showed up and I didn't know what to do next because the attack button wasn't working as I kept pressing it, until I realized I had to get really close to the boss for it to work. And you might have been killed along the way because you didn't have time to react to incoming attacks, it would've made the experience more enjoyable if you were allowed to attack at anytime as long as the delete button showed up, without having to get real close to the boss.
And one more thing is when the player died, the "Uninstall failed" message showed up and after they pressed "OK", the fight would restart automatically instead of kicking the player out and they had to do the restart manually. This could be a tedious process on higher difficulty because you might have failed a lot of times, and for each time you had to manually start the fight again, which took a decent amount of time and greatly reduced the replay value as well as the overall enjoyment.
But with that said, this is a really cool entry with a nice take on the theme! Might need some polishing and balancing to make it more approachable for future players, but at the end of the day, I had quite an amazing experience playing it, congrats on your first game guys!
Eu gosto muito também da coisa de imitar um sistema operacional - inclusive fiz algo do gênero nesse jogo de Nintendinho que programei pra uma outra game jam: https://wendelscardua.itch.io/file-fixers
Agora, por que que veio uma música largada como áudio de WhatsApp no zip? 😅
Ah, e por algum motivo o texto final da lixeira me fez lembrar dessa música (em que a Miku tenta cantar uma última canção antes de ser deletada, enquanto dissolve em zeros e uns em direção à lixeira): https://www.youtube.com/watch?v=VWVtIg5cdDU
I wasn't used to the kind of 3d you implemented in this game so it was hard for me to dodge things at first, but eventually my brain got it and I was fine. I guess it's because I've never played any games like Undertale before?
I played on easy mode, but it felt like this game was made to shine in the harder modes, I unfortunately didn't have the time to practice enough to play them though. I did enjoy the 'fights' though, and liked how you did the corrupted versions of the files. I deleted Internet Explorer first :P
Nice work!
We're glad to know that you enjoyed our game dynamics and the graphics ^^
Yeah, it's even cooler when you play it on harder modes. Hope you'll get more time to play it! :)
We're working on a new update for the game. And i think you'll like it! So stay tuned >;)