Orbital Operations by bmacintosh
Today, you are the space traffic controller for earth orbit. Direct the ships taking off, arriving, landing, and departing. Prevent them from getting too close to each other, or you'll be fired for your unsafe behavior.
Important Notes: * If there are ships in orbit and you don't know what they want, ask them to "say intentions" * After receiving landing or departure clearance, ships need to orbit to the correct location before they land/depart.
Controls: the mouse

I built this game to learn Godot during the jam.
The post-jam version contains music that was not created by me.
Ratings
| Overall | 162th | 3.607⭐ | 30🧑⚖️ |
| Fun | 224th | 3.304⭐ | 30🧑⚖️ |
| Innovation | 74th | 3.857⭐ | 30🧑⚖️ |
| Theme | 142th | 3.833⭐ | 29🧑⚖️ |
| Graphics | 200th | 3.411⭐ | 30🧑⚖️ |
| Mood | 55th | 3.852⭐ | 29🧑⚖️ |
| Given | 33🗳️ | 35🗨️ |
I'm with @harmadillo, I could see a challenging sped-up version of this being fun too!
Love the feel and atmosphere though, great work!
It might be a bit too difficult though.
Very nice entry overall ! GG.
So far I've managed to get to 49 ships dispatched. But every time I lose I just want to try it again. :D The idea is pretty simple, but it's a good one, and it's executed really well. Basically, the only thing I didn't like is the radio messages limit. Because of it, I found myself asking the same ship several times where did they want to go, because when they answered another ship started talking and the message I wanted to see got lost in the chatter. I think putting the destinations on the ships on the map would probably make it a bit too cluttered, but maybe having them as icons in the radio interface on the right (visible only on selected ship) would work well?
Another thing you might want to add is some map marker for incoming ships, like maybe putting a circle with an arrow to mark where the ship will enter orbit and in which direction. In the meantime, just adding the direction they're coming in in the message would be great.
The game looks nice. There's not a lot of graphics here, but what's there looks good. The planet looks cool, the orbits are well marked. The interface looks good and is responsive. Everything looks clear, and visual clarity is pretty important in a game like this. I liked the small flickering animation on ships changing course, it's a small thing, but adds a lot to the immersion. :)
Also, a small issue. I don't know if you went for Compo instead of a Jam by accident, but in the Compo external assets (other than fonts) aren't allowed, even if you disable rating in that category. I don't know if there's much point to disabling the music at this point, but it's something you might want to remember for the next time. :)

You're totally right about the music - I intended to do the Compo and had checked the rules beforehand, but must have got crossed up with the Jam rules somehow. Thanks for correcting me. I'll put up a musicless version and identify the current one as non-compo or extra somehow.