Free The Slime! by Christian Zommerfelds
Play on the browser here: 👉👉👉 https://zommerfelds.github.io/ldjam54/ 👈👈👈

You play as an intelligent slime that is trying to escape the maze. This is a puzzle game with a special mechanic: if you move towards a slime block you will automatically merge with it, allowing you to reach more areas, or get stuck!

Tech
- Haxe (programming language)
- Heaps (game engine)
- LDtk (level editor)
- Aseprite (pixel art tool)
- jsfxr, sfxia (online tools to generate sounds)
Playthrough
If you really can't play, you can watch the playthrough here (WARNING: SPOILERS):
https://youtu.be/LBAa3L4Ihd0
| Link | https://github.com/zommerfelds/ldjam54 |
| Link | https://zommerfelds.github.io/ldjam54/ |
| Original URL | https://ldjam.com/events/ludum-dare/54/free-the-slime |
Ratings
| Overall | 53th | 4⭐ | 25🧑⚖️ |
| Fun | 51th | 4⭐ | 25🧑⚖️ |
| Innovation | 97th | 3.761⭐ | 25🧑⚖️ |
| Theme | 80th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 157th | 3.614⭐ | 24🧑⚖️ |
| Audio | 106th | 3.528⭐ | 20🧑⚖️ |
| Humor | 21th | 4.024⭐ | 23🧑⚖️ |
| Mood | 68th | 3.786⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 24🗨️ |
The only part of this I would definitely change would be the mechanics of the introductory text, which I rewatched like five times while trying to skip it, because pressing enter just brings you back to the menu without unlocking the first level.
@strato: I very much agree that I could have added more mechanics! I had three ideas in my notebook, but prefered to polish the game a bit vs adding the new logic. (Ideas were: a laser to split you, breakable tiles that require a certain size, a destroyer tile that can trim your body).
If anyone reads this, I'd be happy to get feedback on the difficulty of the puzzles.
Well done!
You found a very very good concept and you successfully created interesting variations. The realisation is well executed, the little sounds and animation make the game feel pleasant to play.
Congratulations for your entry !
The main mechanic takes a bit to grasp,
The fact you're gonna add blocks to your body then you move "into one",
But that won't be the case if you move "beside one"
I feel there could be more emphasis on that as you're playing the game like in the tutorials or the such, 'cause it's fundamental and feels frustrating a bit at the start until you get it
Beyond that, it's a modern twist on classics such as sokoban in my sense and it's pretty fresh!
The way the game is hosted and menuing is straightforward and satisfying,
The little story is fun, there's lots of levels, the wink towards Ludum Dare in the last one is nice
I really enjoyed that!
The form can be improved in the graphics and audio departments,
But the concept is very much on point and further iterable
Great job, thanks for the experience :grinning: :sparkles: