Circular Nest by ShidyGames

[raw]
made by ShidyGames for Ludum Dare 54 (JAM)

A solo-made game, in 3 days, for the Ludum Dare 54.

Disclaimer:

All assets were made from scratch (but the Google font Righteous), as the project was meant to be a Compo entry but finally was released as a Jam one for polishing purposes.

Game also can be found on Itch!

The LD theme was Limited Space.

The game:

You're in control of a turret set in a circular arena. Strange bugs will eventually come and try to destroy your turret. Your mission: prevent that from happening.

It's a combination of Tower Defense, Roguelike, Shooter and maybe Vampire Survivors-like games. The more you progress, the harder it becomes. But the more bugs you'll defeat, the more upgrades you can pick.

And that's exactly where carefully selecting your next upgrade will be key! With every level-up, you'll get to choose between 3 randomly generated rewards to pick from. Make your own strategy to finish the game!

Also, the arena will shrink over time. And with that, the enemies will spawn way closer to the turret anytime this happens. This is where Limited Space takes place.

Oh and yes, all of the sound effects were made with my mouth and a microphone. And I think this is beautiful.

Controls:

  • Mouse "cursor" to aim
  • Mouse "left click" or keyboard Space bar to shoot
  • Keyboard "R" to restart at any moment
  • Keyboard "ESC" to quit the game at any moment

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​Did you like it???

​​Awesome! You can also find my first commercial project, ESCAPE SPACE, on Steam!​

Ratings

Overall 259th 3.875⭐ 38🧑‍⚖️
Fun 77th 4.108⭐ 39🧑‍⚖️
Innovation 739th 3.153⭐ 38🧑‍⚖️
Theme 480th 3.757⭐ 39🧑‍⚖️
Graphics 557th 3.635⭐ 39🧑‍⚖️
Audio 80th 4.086⭐ 37🧑‍⚖️
Humor 107th 3.941⭐ 36🧑‍⚖️
Mood 600th 3.485⭐ 36🧑‍⚖️
Given 27🗳️ 54🗨️

Feedback

Tyrannas
03. Oct 2023 · 13:09 UTC
Okeeeeeeeeeeeeey, the game can be sometimes fun when you get the tower rotation speed upgrade but otherwise it drives me crazy it's waaaay too slow. But I really like the fact that you made a lot of different upgrades, and the sound design all recorded had me laughing ! This is a good entry that could just need a little bit of tweeking the initial values to make it addicting ! Well played
Scott Cooper
03. Oct 2023 · 13:13 UTC
The inital panic when trying to rotate the turret haha. Solid effort and good job!
manabreak
03. Oct 2023 · 13:16 UTC
The sounds were probably the best thing in this one, had a good laugh! Nice work. :)
Mitch Miller
03. Oct 2023 · 13:16 UTC
Fun game! Thought I was OP early on until space started getting very tight. The bouncing balls were very effective until you make them too big, then they just de-spawn when they hit the turret. Overall, fun and tense. "Pew pew pew".
He Li
03. Oct 2023 · 13:21 UTC
It was impressive considering everything was made from scratch by a single pair of hands! I could see a lot of efforts was put on the design of skills and rewards.
floralvikings
03. Oct 2023 · 13:22 UTC
I really enjoyed it, when I got a turning speed booster early. But without finding one of those in the early levels it become really difficult to survive. Great work, had a lot of fun!
DeltaMain
03. Oct 2023 · 13:22 UTC
That was a fun experience! Really liked that sounds design, especialy shooting "pew-pew" sounds XD
jrf
03. Oct 2023 · 13:22 UTC
Nice game! The graphics are cool and the amount of upgrades is good. The turning speed is a bit annoying. I think this would play better if the tower just pointed at the mouse instantly.
CobaltJT
03. Oct 2023 · 13:33 UTC
Oh god, arena #1 is really small! But still doable, with the right upgrades.
Upgrades seem to be more important than skill. Makes it a bit random and frustrating in the beginning, until you know the right upgrade path (if you are not unlucky with enemy spawns in the beginning and don't get useful upgrades). That might sound bad, but I actually liked it after a while, and had quite some fun playing it.
Still, the best part are the sounds, for sure.
Bumble
03. Oct 2023 · 15:03 UTC
I feel like sometimes the way the upgrades worked made the game unfair if you didn't get what you needed, but if you got what you needed it was actually pretty fun.

A little delay between the upgrade menu and the in-game scene would have been good because when it got frantic I always accidentally clicked random upgrades in-between shooting :sweat_smile:

The best part was the design (art and sounds)!
Aesaire
03. Oct 2023 · 17:43 UTC
Hilarious sound effects, really enjoyed the goofy aesthetic.

After playing a few times it felt that the difficulty ramped up pretty quickly, necessitating good upgrades as fast as possible. Would be more enjoyable if the difficulty curve was less steep, giving players more time to acquire more upgrades.

The variety of upgrades was pretty cool though, getting combinations like multishot + pierce and bounce made gameplay feel really good.
hacknick
03. Oct 2023 · 18:15 UTC
Wow, this game is realy nice and fun, but not so easy :] I liked the original sounds, it's very comic. And bugs look pretty:]
Aetherswitch
03. Oct 2023 · 18:18 UTC
I wasn't prepared for the sound effects, my sides have left me, that's phenomenal. Solid gameplay loop too, nice graphics, simple, clean, fun. Really good submission :)
Yucong
03. Oct 2023 · 18:20 UTC
Such unforgettable and delightful sound effects! Hahaha, I absolutely love them.
Aerion
03. Oct 2023 · 18:28 UTC
Really nice gameplay, I enjoyed it very much!
Congrats on achieving this solo!
It takes a couple of runs to understand which upgrade is the most important, which is cool :)

One nitpick: I sometimes clicked too quickly and the screen to choose the upgrade popped, closing immediately as my cursor chose something (but I was in the mindset of clicking on the enemies, not choosing the upgrade).
Maybe a button to validate when the upgrade is chosen would mitigate this?
Yorsh
03. Oct 2023 · 18:30 UTC
Really fun game! The start without the power ups is a bit painful, but it makes getting the powerups more enjoyable. Your steam game looks nice too :)
Good job!
Astoeth
03. Oct 2023 · 18:31 UTC
Really nice and polished ! I feel the same than the others, the random choices you get is probably way more important than your skill (it so hard to play until you can increase your turret rotation speed :p), but it's still pretty fun !
Sergei11156
03. Oct 2023 · 18:32 UTC
Very interesting turret upgrade system, not just increasing the rate of fire or damage, but also interesting gameplay mechanics like bouncing or doubling bullets. And I can't help but mention the great sound design
TheLastSlowpoke
03. Oct 2023 · 19:25 UTC
The sound effects are so good ^^
I really like the game mechanics / level design, it just plays super well and is satisfying! You struggle at the beginning, and then it's power fantasy.
Sacramentix
03. Oct 2023 · 20:10 UTC
Very nice game, but the main issues is if you don't get turret rotation speed upgrade early you lose for sure.
Logan_Core
03. Oct 2023 · 21:05 UTC
I saw your game being played on PracticalNPC's channel and I had to come check it out! Very difficult towards the end without a few rotation upgrades for sure but I enjoyed playing! Sound effects were top tier!
pro4
03. Oct 2023 · 21:07 UTC
Turn speed is definitely really important once you get to the very end. I was able to get to the white circle color where basically enemies spawned in front of my cannon and i tried to spin as fast as possible. I think if I had one more rotation speed upgrade I couldve gotten a little bit further (is there another tighter circle after the white one?) Fun game and I really liked the sound effects!
The Obliterated
04. Oct 2023 · 03:26 UTC
Yes! More a cappella game audio!!!
digital bacon
04. Oct 2023 · 10:23 UTC
Nice game, well done!
kankje
04. Oct 2023 · 12:42 UTC
I am winner! Amazing sound effects 😁 ![win.jpg](///raw/399/82/z/5f90c.png)
Doot
04. Oct 2023 · 19:27 UTC
Nice little roguelike!

I'm quite impressed with all the content and upgrade choice here, and I really like the idea of the smaller and smaller arena that changes your strategy over time.

Some upgrades are definitely way better than others, but it's kind of expected than a jam game with such a scope to not be perfectly balanced!

Great job ✨
Rentem
06. Oct 2023 · 19:22 UTC
Great game!

Lots of options and neat idea of shrinking the arena space. The only issue I had was, that while spamming mouse click to fire I selected upgrades :smile:
SUN0837
08. Oct 2023 · 13:49 UTC
Cute dubbing, rich upgrade content, but the turret rotates a bit slowly
LDJam user 320570
19. Oct 2023 · 01:31 UTC
The gameplay loop of upgrading your turret and having the arena shrink smaller and smaller is really fun! I like how ridiculously cramped things get during the final arena (and the sheer chaos of the SFX as tons of enemies spawn around you). It'd definitely be cool to see the enemy types expanded on, but it was already a fun time. Nice work!