Sprinttech by JanOG
Welcome to the mind-bending world of 'Sprinttech' where every second counts, and your mastery of space itself is the key to triumph!
Fast paced, first person, HARD
Controls -Movement with WASD + Sprint with Shift -Space: Jump or double jump -Right click: Slow time -Left click: Shoot -C button: Slide -1,2,3,4,5,6,7,8,9,0 to change levels (you have to be inside a level)
"You are their ultimate weapon, and they're eager to put you to the test. Conquer the levels before space runs out."

| Link | https://perpetualmotion.itch.io/sprinttech |
| Original URL | https://ldjam.com/events/ludum-dare/54/sprinttech |
Ratings
| Overall | 500th | 3.638⭐ | 42🧑⚖️ |
| Fun | 306th | 3.756⭐ | 41🧑⚖️ |
| Innovation | 773th | 3.098⭐ | 43🧑⚖️ |
| Theme | 821th | 3.25⭐ | 42🧑⚖️ |
| Audio | 512th | 3.257⭐ | 39🧑⚖️ |
| Mood | 570th | 3.526⭐ | 40🧑⚖️ |
| Given | 39🗳️ | 66🗨️ |
Awesome job :smile:
First few levels went quick. I hated the red wall that's in my arse all the time. :smile:
Some levels had too close objects, or they didn't seem to take into account the sprint speed, so I had to slow down a bit sometimes.
The warning at start when you fail is frustrating, it's taunting the player. It's not very fun. I would leave it out after first time seeing it per level or something. I did get the point, why do I have to see it again? Also it stops me from moving right from the start, it stops the gameplay that is fun. Please leave it out.
sometimes the sprint doesn't register right from the start. you have to press it again after the warning dialog goes away.
some levels don't really flow that well. It would work lot better when you could just keep the momentum going, but sometimes you have to stop, because you need to put down blocks or the next platform is too close when you sprint jump with double jump.
got to the level here it takes 90 degree turn to the right and couldn't get further sadly. got frustrated by the constant warning on my face. sorry.
There's no level counter, maybe add that too. And a option to stop the game and return to it later on that same level. maybe add a option in the main menu to choose level from the unlocked ones.
good parts: nice music, it didn't cut off between every level, but went on. good. Graphics lowpoly hands were nice. Levels were clear and simple to see and understand quickly in a fast paced gameplay. Maybe add a storyline too to keep players more interested?
I would like to see more how this evolves if you keep developing it, it has potential!
This game definitely has potential, and it could benefit from more responsive and tighter movements, currently the jump feels too floaty.
I believe that the sprint should pretty much be always on and eventually you should be able to disable it with shift, so the way around from how it currently works.
Please remove the red warning sign when you restart the level. It really gets in the way of your play session. It kind of breaks the pace of the game.
Overall a solid entry. Nice work!
Some ideas, that I've thought of while playing:
1. Level design sometimes has some dissonance with main character speed and idea of the game (game asks you to go fast, but level design wants you to slow down sometimes - which breaks the inertion and sometimes causes you to fall somewhere exactly between platforms). Though, at times when leveldesign and game idea work together, this gameplay cycle really shines)
2. It would be cool if character could wallrun off the created platforms!;
3. I found slowmo quite useless for my tasks, but an airdash would be highly anticipated;
4. It would be great to have more responsiveness from the game - faster shoot animation (and maybe, less cooldown between them); an ability to move right when you spawn (instead of needing to wait 2-3 second when the red sign goes off)
Regardless of that, a really great entry! I would gladly buy an full version for a game like this, in case you decide to continue development of this project :)