Oort's Orbital Postal Service by QGDev

[raw]
made by QGDev for Ludum Dare 54 (JAM)

OOPS: Oort's Orbital Postal Service! This was a trial for all of us, but I think we're pleased with what we've put out. We might continue to work on this past Ludum Dare!

Play as an orbital postal worker, struggling to keep up with deliveries! Manage the limited space in your delivery vehicle!

(Please be patient on pressing new game! expect 5-10 seconds of blackscreen)

Itch.io page here!

paxwort.itch.io/oorts-orbital-postal-service

Embed link below!

Ratings

Overall 1016th 2.981⭐ 28🧑‍⚖️
Fun 1080th 2.558⭐ 28🧑‍⚖️
Innovation 983th 2.75⭐ 28🧑‍⚖️
Theme 986th 2.942⭐ 28🧑‍⚖️
Graphics 722th 3.346⭐ 28🧑‍⚖️
Humor 813th 2.333⭐ 26🧑‍⚖️
Mood 944th 2.923⭐ 28🧑‍⚖️
Given 21🗳️ 31🗨️

Feedback

Pax Lefay
02. Oct 2023 · 19:41 UTC
Problems embedding godot, so itch.io instead. Couldn't figure out if it's possible to put an iframe in the post, but it doesn't look like it so -shrug-.
LDJam user 376284
02. Oct 2023 · 22:03 UTC
This game is fun, but you can't hit Ctrl-W without closing the tab. I'd recommend using Shift instead of Ctrl. Also, I might make the objective a bit clearer, and maybe make loading packages faster (just press a key next to the package to auto-load?) Other than that, this was really fun, and you did a great job!
Buni
02. Oct 2023 · 22:09 UTC
I like the idea, but the character controller seems a little unintuitive. Sadly my game crashed/browser window closed mid game, but I cannot tell you why.
Pax Lefay
02. Oct 2023 · 22:11 UTC
Sneaking in a last minute edit in submission hour to fix the ctrl-w bug. Thanks Jack!
doinksoft
03. Oct 2023 · 00:17 UTC
Really cool! Pretty dizzying, in a good way
LDJam user 312900
03. Oct 2023 · 09:14 UTC
Fun game and I liked the idea of being able to rearrange the boxes. Only bug I found was that the colliders of the spacestation were partially missing and I was somehow unable to get into the van? Really liked the graphics as well. Cool idea and well done!
MatthewDrake
03. Oct 2023 · 10:01 UTC
I didn't manage to deliver many packages, but it was pretty fun to play. Loved the graphics well!
negdo
03. Oct 2023 · 14:08 UTC
I think you could make controlls a bit more intuitive, by having W nd S for going forward and backwards. You could use space and shift or Q and E for up and down.
Shiiro 10psi
03. Oct 2023 · 23:25 UTC
Interesting take on the theme. The controls don't feel great. I'm not sure how the vehicle works but the camera seems to jump back to origin or something whenever you switch between the guy and the car and I think you need to hold E for a few seconds to stay in the vehicle. The art looks cool.
digital bacon
04. Oct 2023 · 09:31 UTC
Fun little game. I did think it could do with some sounds, but then I realised sound doesn't travel in space, so it doesn't matter :grin: Nice graphics. Controls were a little tricky, would've been easier if W and S had been reversed (or mouse for pitch/yaw and WASD for lateral and longitudinal movement).

Nice game though, well done!
AncientEntity
04. Oct 2023 · 23:56 UTC
Fun game. Camera was a little buggy, and some things didn't have collision so you went right into them. But besides that I thought the concept was solid. Congratulations on the game!
PabloAbraham
05. Oct 2023 · 01:21 UTC
Man, I loved the idea of a space postman! The dynamics of managing the space inside the ship for deliveries really grabbed me. Sometimes I got a little confused with the controls, but with a little practice, I got the hang of it. The aesthetics and sounds are really cool. Congratulations on your creativity!
JasonM
05. Oct 2023 · 01:41 UTC
I struggled a bit with the controls. The graphics were good and I liked the concept.
LDJam user 320570
05. Oct 2023 · 01:45 UTC
I really like the visual style and concept here, it's charming flying around space making deliveries! The controls were a little tough to get used to, with the camera attatched to the player, but I did start getting the hang of it with time. Nice work!
Pax Lefay
05. Oct 2023 · 08:59 UTC
We're largely getting comments that the controls are awful. Which, I agree, they are! So I'm giving a short breakdown on how that happened:

TL;DR Oort has an accelerator pedal :smile:

There was a previous walking iteration of the character controller with normal character controls, and a ship controller with accelerate/brake/pitch/yaw. Because Oort was able to get out of the van at odd altitudes and places, they needed to be able to fly. I made an attempt in the last day to rewrite Oort's controller, but the change between flying and walking was running into collision bugs elsewhere. Oort spent a good amount of time in development T-Posing through space and glitching through floors

So as one of the last major changes on the project, we ripped out everything in Oort's controller and just had it inherit from the ship controls :laughing:
MaximeG
08. Oct 2023 · 17:30 UTC
This was amazing, lot of feature were there and polish for a gam jam. Some weird camera transition but overall good job for the entry!
pipiMa
10. Oct 2023 · 21:01 UTC
I really love the movement that simulates an outer space environment, and the cute art style is a bonus. I got so into loading packages onto the truck that I didn't notice the top bar had stopped changing, and the extra ones disappeared. It might be helpful to add a notice for players to let them know when the truck is full and overloading is happening. Overall, great job!
M.Kusy
10. Oct 2023 · 21:08 UTC
I really liked the art and general vibe of it. Spacepostman Pat. Great entry!
The Enigma
10. Oct 2023 · 21:36 UTC
Neat graphics and workable controls for a space game. There was a slight problem where if I left the spacecraft the camera would jump back to the origin. Good job overall!
Sabi
18. Oct 2023 · 12:05 UTC
cool game kind of relaxing :D
DTRMGiraffe
19. Oct 2023 · 20:52 UTC
This game's controls really fit the idea of space! The art direction was cute and consistent, so I loved that. I found trouble delivering the package to one of the house, and wasn't sure exactly how to do it. I held on to the box wandering around the planet, but nothing seemed to trigger. Fleshed out, I can see this game being a fun casual game. Great job!