MUSEUM RUSH by Kilirane
Made by:
@ArqSenpai @Axelica_ @Lukuluk @Kilirane
PITCH
Only 2 minutes left before closing time! Make your way through the crowd in the museum to admire the 6 artworks you do not want to miss!

HOW TO PLAY?
playable with controller or keyboard
CONTROLLER - Move : Left Stick - Sneak : A - Crouch : B - Scream : X - Map : Start
KEYBOARD (Post-jam) - Move : WASD / ZQSD / Arrow keys - Sneak : Left click - Crouch : Right click - Scream : Space - Map : Tab
KEYBOARD (V1) - Move : WASD / ZQSD / Arrow keys - Sneak : Spacebar - Crouch : Control - Scream : E - Map : Escape
V1.03 (post-jam) changelog: - Changed controls from keyboard to keyboard+mouse
| Play on Itch.io | https://lukuluk.itch.io/museum-rush |
| Original URL | https://ldjam.com/events/ludum-dare/54/museum-rush |
Ratings
| Overall | 599th | 3.54⭐ | 27🧑⚖️ |
| Fun | 707th | 3.26⭐ | 27🧑⚖️ |
| Innovation | 181th | 3.88⭐ | 27🧑⚖️ |
| Theme | 84th | 4.38⭐ | 27🧑⚖️ |
| Graphics | 353th | 3.98⭐ | 27🧑⚖️ |
| Audio | 288th | 3.667⭐ | 26🧑⚖️ |
| Humor | 165th | 3.773⭐ | 24🧑⚖️ |
| Mood | 372th | 3.761⭐ | 25🧑⚖️ |
| Given | 46🗳️ | 34🗨️ |
Also there were some internal debates about the fact of showing or not your position on the map.
If only I could push people around, and/or they trip me over so I lose time while standing up.
Otherwise, very unique concept for "limited space".
I really empathized with the protagonist. Being stuck in the middle of so many people, while only having 2 min to see all the paintings brought the worst out of me. Constantly getting stuck on random props and the sluggish tank controls didn't help.
I think that the performance in the desktop build should be much better than the web version, the frame rate suffered a lot due to the number of people. I don't know if you have tried implementing optimization measures on that front.
Got stucked a few times and sometimes the collision is weird, which make it even harder to move.
The map is huge and the pages look great - same for the tutorial and intro, great job there
Now I feel the controls are a bit frustrating
The possibility to shout is a great idea
But only being able to move forward and backwards and turn feels too limiting with the time constraint
A strafe button to move from side to side would have been much more useful than the crouch button that doesn't really do anything mechanically from what I've seen
The map of the museum is a great idea, but I would have found it very useful if it included
- your current position highlighted
- also a highlight of the 6 pieces you're assigned to in this game
Impressive game scope-wise with lots of potential though, good job :grinning: :sparkles: