MUSEUM RUSH by Kilirane

[raw]
made by Kilirane for Ludum Dare 54 (JAM)

Made by:

@ArqSenpai @Axelica_ @Lukuluk @Kilirane

PITCH

Only 2 minutes left before closing time! Make your way through the crowd in the museum to admire the 6 artworks you do not want to miss!

titlescreen.png imagea1.png imageA2.png imageA3.png

HOW TO PLAY?

playable with controller or keyboard

CONTROLLER - Move : Left Stick - Sneak : A - Crouch : B - Scream : X - Map : Start

KEYBOARD (Post-jam) - Move : WASD / ZQSD / Arrow keys - Sneak : Left click - Crouch : Right click - Scream : Space - Map : Tab

KEYBOARD (V1) - Move : WASD / ZQSD / Arrow keys - Sneak : Spacebar - Crouch : Control - Scream : E - Map : Escape

V1.03 (post-jam) changelog: - Changed controls from keyboard to keyboard+mouse

Ratings

Overall 599th 3.54⭐ 27🧑‍⚖️
Fun 707th 3.26⭐ 27🧑‍⚖️
Innovation 181th 3.88⭐ 27🧑‍⚖️
Theme 84th 4.38⭐ 27🧑‍⚖️
Graphics 353th 3.98⭐ 27🧑‍⚖️
Audio 288th 3.667⭐ 26🧑‍⚖️
Humor 165th 3.773⭐ 24🧑‍⚖️
Mood 372th 3.761⭐ 25🧑‍⚖️
Given 46🗳️ 34🗨️

Feedback

LDJam user 265360
08. Oct 2023 · 21:32 UTC
looks cool and neat interpretation of the theme! seems like a missed opportunity that the scream button doesn't actually make a sound, though
RubyDaPrincess
08. Oct 2023 · 21:37 UTC
I feel like you have the basis of a nice game here, graphics are definitely fun. Controls are a bit finnicky, I ended up just getting stuck sometimes. It was a bit difficult knowing where to go, if the map would should your current position it would be a lot easier. Overall a fun game!
Alexandru Barbanoua
08. Oct 2023 · 22:07 UTC
an interesting concept, I remembered the statues from doctor who, an interesting atmosphere of the museum and a good gameplay, I wish you continued success
Lukuluk
08. Oct 2023 · 22:49 UTC
@yoss-iii thanks! Yes we did not have the time to implement it sadly!
Lukuluk
08. Oct 2023 · 22:49 UTC
@rubydaprincess thanks for this interesting feedback! Afterthough I think a Human Fall Flat kind of movement would be great here (but I'm still not sure on how to do that ^^).
Also there were some internal debates about the fact of showing or not your position on the map.
A1stakesauce
08. Oct 2023 · 23:48 UTC
Very nice game. Adding some physics-based mechanics would take this to the next level. Really like the crouch! Great idea and concept for the theme!
Shaun Meechan
09. Oct 2023 · 12:13 UTC
Really liked your interpretation of the theme. I agree with other comments that some sort of ragdoll physics would have really added to the game. I thought the level and whole game looked really nice. Enjoyed playing!
rongon
11. Oct 2023 · 23:27 UTC
I like that you added story to this weird concept.
If only I could push people around, and/or they trip me over so I lose time while standing up.
Otherwise, very unique concept for "limited space".
Lukuluk
14. Oct 2023 · 14:02 UTC
Thanks @rongon ! Normally you can "push" people with the scream ability (there is a strong cooldown but it can help sometimes)
EgorMnc
14. Oct 2023 · 14:06 UTC
The game is interesting, it was quite nice to play it, keep working on it and everything will be cool
Sibi
15. Oct 2023 · 12:28 UTC
Took me a few tries but once I plotted a nice course on the map I finally managed to get them all. I would have really appreciated a restart button since some attempts were clearly not gonna work out. The controls were a bit sluggish but added to the frustrating feeling of people just being in the way. I loved screaming at people and provided my own sound effects :D
Dan Str
15. Oct 2023 · 19:19 UTC
cool game, keep up the good work
Agraffs
16. Oct 2023 · 08:25 UTC
The game was pretty cool, the idea was really nice and the game is entertaining. The mechanics are interesting but could be a improved a bit after the jam, I got stuck a few times and it could be nice to add extra physics were the people around you get pushed around. The idea of having to crouch or sneak were nice though. Nicely done !
Voidsay
16. Oct 2023 · 14:56 UTC
Who was that rascal that wanted to put the sneak and crouch mode on mouse buttons? Would you kindly provide them with some PC-gaming training? I couldn't play yesterday on my laptop, since the touch pad doesn't like to work simultaneously with key press. The updated scheme seems much more reasonable, tho I couldn't put that to the test, since I'm a Linux peasant and only have the inundated web version.

I really empathized with the protagonist. Being stuck in the middle of so many people, while only having 2 min to see all the paintings brought the worst out of me. Constantly getting stuck on random props and the sluggish tank controls didn't help.

I think that the performance in the desktop build should be much better than the web version, the frame rate suffered a lot due to the number of people. I don't know if you have tried implementing optimization measures on that front.
Manjari
17. Oct 2023 · 11:14 UTC
The game was really fun and music really complimented the gameplay!! Good job!
cassowary
17. Oct 2023 · 14:51 UTC
Haha, this is a relatable game concept! It's a clever idea. Sometimes the collision is a bit wonky, running into stuff at an angle can cause your character + the camera to rotate in unintuitive ways and it can be hard to get out of the situation. The music is nice though and I like the silly artworks.
Lukuluk
17. Oct 2023 · 15:50 UTC
@voidsay sorry to hear that you got through these problems. You can still play with a gamepad if you have one! Concerning performances, we implemented some tricks within the very limited time we had, but it can still be complicated on the web version.
Lukuluk
17. Oct 2023 · 15:52 UTC
Thanks @cassowary ! If I had time, one of the first things would have been to fix that + make the character "Human Fall Flat"-ish (never done that before though ^^)
octahedron
18. Oct 2023 · 20:21 UTC
I was drew in by both the cover and the name. Love the concept!
Got stucked a few times and sometimes the collision is weird, which make it even harder to move.
StrangerYann
20. Oct 2023 · 10:49 UTC
Very interesting game

The map is huge and the pages look great - same for the tutorial and intro, great job there

Now I feel the controls are a bit frustrating

The possibility to shout is a great idea

But only being able to move forward and backwards and turn feels too limiting with the time constraint

A strafe button to move from side to side would have been much more useful than the crouch button that doesn't really do anything mechanically from what I've seen

The map of the museum is a great idea, but I would have found it very useful if it included

- your current position highlighted

- also a highlight of the 6 pieces you're assigned to in this game

Impressive game scope-wise with lots of potential though, good job :grinning: :sparkles:
gizz1
21. Oct 2023 · 11:41 UTC
Has some problems but still well done!