Running Low, In Space by Enad96

[raw]
made by Enad96 for Ludum Dare 54 (JAM)

Build, Break, Shoot and Fly your way through this isometric space adventure! In this game, you don't have much space to walk around, and you must use up this space as fuel, shields and ammo!

Collect all 3 artifacts and then defeat the final boss to win!

2.png

Controls

Player

  • WASD: Move

  • Left click: Break blocks

  • Right click: Place blocks

  • E: Enter Spaceship

Ship

  • Mouse direction: Steer and aim laser

  • W: Accelerate towards mouse

  • F: Refuel (convert collected blocks into fuel)

  • S: Replenish Shields (convert collected blocks into shields)

  • R: Reload (convert collected blocks into Ammo)

  • Space: Shoot a laser beam towards where you last accelerated.

  • E: Exit ship (hover over the block you want to to land on with the mouse, then press E)

Tips:

  • Collect lots of blocks before entering your ship to ensure you can refuel as much as you need.

  • When things get hairy, prioritise keeping your shields topped up before thinking about ammo or fuel.

  • Use the mini-map (bottom right of screen) to find the 3 artifacts.

1.png

Ratings

Overall 667th 3.464⭐ 30🧑‍⚖️
Fun 730th 3.222⭐ 29🧑‍⚖️
Innovation 308th 3.667⭐ 29🧑‍⚖️
Theme 655th 3.5⭐ 30🧑‍⚖️
Graphics 682th 3.411⭐ 30🧑‍⚖️
Audio 310th 3.635⭐ 28🧑‍⚖️
Mood 763th 3.278⭐ 29🧑‍⚖️
Given 39🗳️ 33🗨️

Feedback

LDJam user 314224
02. Oct 2023 · 19:36 UTC
Noice, impressive to have developed several different gameplays! Congratulations to you ! :)
The handling of the ship is a little complicated, I really like the concept of reusing laid bricks Well done ! Good job! :D
Tero Pulkkinen
03. Oct 2023 · 13:24 UTC
destroying and building new land seems like fun
watson
03. Oct 2023 · 13:30 UTC
Your graphics were pretty cool, the ship handling is a little hard to control, it might be easier to control with wasd or the arrow keys, but using the blocks as fuel is neat!
LDJam user 262766
03. Oct 2023 · 17:28 UTC
You should fix bug with destroying platform on which you stand but concept cool and after fixing it will be better
vidarn
04. Oct 2023 · 11:08 UTC
Cool game! I'm impressed with how many systems you got into the game and how well they worked together. It was fun to explore the map and I thought the ships looked cool, especially the one with the skull :grin:

I liked the mechanic of stepping out of the ship to break block when the path was blocked. Smart use of the theme!d

The boss was a cool and worthy finale to the game!
Jacinto Mba
04. Oct 2023 · 14:54 UTC
So engaging! I had a great time playing it. Cool graphics and sound.
Daniel Grinshpon
05. Oct 2023 · 00:23 UTC
Unfortunately there were these black boxes covering the screen for me

![scrn4.png](///raw/70d/91/z/5faf9.png)
Aes1
05. Oct 2023 · 00:27 UTC
super well made game
it was good that you added the control on the screen cause I probably would have forgot in the early stages
it made it so I was able to start playing and progress quickly
The boss at the end was fun, I liked how I got used to playing and felt prepared to take on the boss
aka I wasn't thrown off or struggled cause I had gotten used to the mechanics
good scope I don't have much to critique
nice game :)
abcdef65g
05. Oct 2023 · 00:36 UTC
Collecting blocks and redeploying them to move around, or reusing them as fuel/shields/ammunition, are very clever ideas! Although it seems difficult to "run out of space" when there are so many blocks available, haha.

It really does feel almost like two games in one. The ship handling felt a bit awkward to me, but I understand the decision to use the direction of the last acceleration to aim laser beams in order to avoid the hassle of an aim cursor. Collecting the artifacts and fighting the boss made this feel like a complete experience, which is awesome. The team did a great job!
PabloAbraham
05. Oct 2023 · 01:30 UTC
I played 'Running Low, In Space' and really enjoyed the gameplay! The concept of managing your resources as you build and navigate is a really good challenge. The idea of collecting blocks to turn into fuel, ammo and shields is clever and requires the player to think strategically about their actions. The graphics are colorful and pleasing, and ship control gives a sense of authenticity to the movement in space. One suggestion would be to perhaps simplify or enhance the user interface a bit more to make certain elements more intuitive. Overall, it was an engaging gaming experience. Congratulations to the team!
🎤 Enad96
05. Oct 2023 · 05:42 UTC
@daniel-grinshpon Yea sorry about that, the mini map is kinda barely working so you may need to play in chrome and on the right level of zoom for it work on your device.
Dingledorf
05. Oct 2023 · 11:03 UTC
(The graphics glitching out might also be a Windows=good vs other platforms=bad kind of bug. Godot 4 has turned out to be quite a mixed bag of boons and curses haha)
Henk Fan
06. Oct 2023 · 19:20 UTC
Fun game with a tied bond of the theme limited space!
Moebius
07. Oct 2023 · 12:58 UTC
Nice game, but as some other commenters already mentioned controlling the ship was really hard. Also it took me a while before I was even able to get it to fly. But I like the sound effects and the music. All in all a solid entry :slight_smile:
Ruben Rosenmeyer
14. Oct 2023 · 12:09 UTC
After figuring out how the movements worked, I found the gam eto be pretty easy to play. The amount of blocks to reload/refill isn't a concern at all, given how many blocks are on the map and the fact that the player can hold 99 of them at a time. Great game!
LDJam user 206001
19. Oct 2023 · 23:24 UTC
I broke some blocks and built a path to my ship. On the way, some enemy ships shot at me but I retreated because I didn't know how to kill them. Arriving at my ship, I managed to move after some effort and got stuck on the side rail without being able to get out. The gameplay is a little confusing, although it's a lot made for a jam, there are some gameplay problems that spoiled the fun a little.