Running Low, In Space by Enad96
Build, Break, Shoot and Fly your way through this isometric space adventure! In this game, you don't have much space to walk around, and you must use up this space as fuel, shields and ammo!
Collect all 3 artifacts and then defeat the final boss to win!

Controls
Player
WASD: Move
Left click: Break blocks
Right click: Place blocks
E: Enter Spaceship
Ship
Mouse direction: Steer and aim laser
W: Accelerate towards mouse
F: Refuel (convert collected blocks into fuel)
S: Replenish Shields (convert collected blocks into shields)
R: Reload (convert collected blocks into Ammo)
Space: Shoot a laser beam towards where you last accelerated.
E: Exit ship (hover over the block you want to to land on with the mouse, then press E)
Tips:
Collect lots of blocks before entering your ship to ensure you can refuel as much as you need.
When things get hairy, prioritise keeping your shields topped up before thinking about ammo or fuel.
Use the mini-map (bottom right of screen) to find the 3 artifacts.

| HTML5 (web) | https://enad.itch.io/runninglowinspace |
| Original URL | https://ldjam.com/events/ludum-dare/54/running-low-in-space |
Ratings
| Overall | 667th | 3.464⭐ | 30🧑⚖️ |
| Fun | 730th | 3.222⭐ | 29🧑⚖️ |
| Innovation | 308th | 3.667⭐ | 29🧑⚖️ |
| Theme | 655th | 3.5⭐ | 30🧑⚖️ |
| Graphics | 682th | 3.411⭐ | 30🧑⚖️ |
| Audio | 310th | 3.635⭐ | 28🧑⚖️ |
| Mood | 763th | 3.278⭐ | 29🧑⚖️ |
| Given | 39🗳️ | 33🗨️ |
The handling of the ship is a little complicated, I really like the concept of reusing laid bricks Well done ! Good job! :D
I liked the mechanic of stepping out of the ship to break block when the path was blocked. Smart use of the theme!d
The boss was a cool and worthy finale to the game!

it was good that you added the control on the screen cause I probably would have forgot in the early stages
it made it so I was able to start playing and progress quickly
The boss at the end was fun, I liked how I got used to playing and felt prepared to take on the boss
aka I wasn't thrown off or struggled cause I had gotten used to the mechanics
good scope I don't have much to critique
nice game :)
It really does feel almost like two games in one. The ship handling felt a bit awkward to me, but I understand the decision to use the direction of the last acceleration to aim laser beams in order to avoid the hassle of an aim cursor. Collecting the artifacts and fighting the boss made this feel like a complete experience, which is awesome. The team did a great job!