Limited Dungeon by Vitaslayer

[raw]
made by Vitaslayer for Ludum Dare 54 (JAM)

LimitedDungeon(LD_Icon).png

Description:

Embark on a thrilling adventure in 'Limited dungeon,' a pulse-pounding game that puts you in the armor of a courageous knight trapped in a perilous dungeon. Your mission? Navigate 15 challenging rounds filled with deadly saws and menacing spike traps that threaten to end your quest. But fear not, as you can collect valuable gold coins along the way to purchase lifesaving items. Will you prove your mettle and escape this treacherous dungeon, or will you meet a sharp and pointy fate? Only the bravest knights will prevail!

Controls:

  • WASD - Movement

  • SPACE - DASH (invincibility)

  • 1 2 3 4 - Place traps and purchase items

The Team:

  • Montigor - Art
  • Vitaslayer - Programming

Bug Fixes:

  • Fix bomb explosion

Ratings

Overall 294th 3.842⭐ 21🧑‍⚖️
Fun 163th 3.947⭐ 21🧑‍⚖️
Innovation 175th 3.889⭐ 20🧑‍⚖️
Theme 110th 4.342⭐ 21🧑‍⚖️
Graphics 272th 4.105⭐ 21🧑‍⚖️
Humor 395th 3.25⭐ 18🧑‍⚖️
Mood 870th 3.111⭐ 20🧑‍⚖️
Given 39🗳️ 23🗨️

Feedback

mechanicallife
03. Oct 2023 · 19:39 UTC
Nice entry, love the art and the music. Did not manage to get all the way to 15, I think I got to 12 but It was nice to move and dodge around!
Creeepsy
03. Oct 2023 · 19:39 UTC
A really nice interpretation of the GameJam theme. Fun game!
arzi
04. Oct 2023 · 15:20 UTC
Very neat game with everything fitting together perfectly! I like the idea of one bad thing and one good thing after each level.

Suggestions:
* I didn't immediately notice when the time ran out and it was jarring that the game just stops, maybe add an effect on the actual playing field or an different animation for the character to signal the player better?
* I never managed to collect more than 8 coins. Since the game was getting more difficult with each level, I was mostly collecting less coins. Maybe spawn more of them or add more valuable collectables?

Great work!
JCMonkey
05. Oct 2023 · 20:10 UTC
nice fun little game. a bigger variety of abilitys would be fun.
bloodyaugust
08. Oct 2023 · 03:25 UTC
Wow, the difficulty on this one... it's ROUGH! :sweat_smile: But this is a really nicely executed jam entry! It's smooth, most everything makes sense without text descriptions, it's just... punishingly difficult. I like it! Since you opted out of the audio category, I assume you didn't make the music or SFX? Some attributions for those would be great. Overall, nicely done! :tada:
chompdev
09. Oct 2023 · 00:55 UTC
Very fun! This is kinda like a singleplayer version of Ultimate Chicken Horse and the pixel art is fantastic! The quality of animation is really nice too - I love that bomb explosion and the run cycle. I like the risk/reward of dashing through a particularly nasty bunch of traps to grab the coins that have been accumulating there for a while. Definitely an impressive number of mechanics and art assets created in a short jam - you guys did great!

![score4.png](///raw/044/42/z/600dc.png)
jotson
10. Oct 2023 · 13:29 UTC
Really well executed and fun. Great graphics and sound too. It took me a minute to realize I was creating the dungeon by buying traps... at first I thought I would use the traps to kill monsters that would soon be appearing. But building the dungeon is great and I think you could expand this idea with more stuff (traps, monsters, treasure) and ultimately more rooms so you can progress towards a goal.
Flashlight13
15. Oct 2023 · 22:39 UTC
Fantastic game! It feels polished, challenging and slightly unfair some times :smile:
ThomasLebel
17. Oct 2023 · 08:23 UTC
Such a nice and well polished game !!

Well done mate :)
LDJam user 319166
17. Oct 2023 · 09:22 UTC
love the art and the music!nice game
quasilyte
18. Oct 2023 · 19:24 UTC
Whew, I managed to beat in 2 tries.
At first, I thought that I don't have to manually activate items, but then I was the labels on the screen and understood everything. :D

The spike traps are my favorite because you can traverse them without damage more easily. :D
I can dash through the blades, but it's more risky and there is a chance of mistiming it.

This game is quite good overall.

![result.png](///raw/53b/b5/z/606be.png)
LDJam user 206001
19. Oct 2023 · 08:24 UTC
Very good pixel art graphics, cool music, but the game stops all the time and I press the buttons but sometimes it's difficult to get back into the game. Stopping the game all the time like this completely took away the fun, it's difficult to get back into the game, it keeps stopping.
Magnanix
19. Oct 2023 · 11:15 UTC
This was awesome! Love the idea, don't think I've ever played a game like this where you set up your own difficulty each level (Other than maybe snake?). Really interesting!
Movement felt good, only suggestion would be to maybe come up with a different way to choose the options, it was close (not sure if possible) but spawning blades felt like they might hit me before I could move again, which caused me to try and move even when I was still in the shop interface XD.
Nice work!
leritrea
19. Oct 2023 · 11:46 UTC
Realy nice game idea and implementation of limited space.
The game is realy addictive. But it would be great if there would be a counter when the new round is starting.