Limited Dungeon by Vitaslayer

Description:
Embark on a thrilling adventure in 'Limited dungeon,' a pulse-pounding game that puts you in the armor of a courageous knight trapped in a perilous dungeon. Your mission? Navigate 15 challenging rounds filled with deadly saws and menacing spike traps that threaten to end your quest. But fear not, as you can collect valuable gold coins along the way to purchase lifesaving items. Will you prove your mettle and escape this treacherous dungeon, or will you meet a sharp and pointy fate? Only the bravest knights will prevail!
Controls:
WASD - Movement
SPACE - DASH (invincibility)
1 2 3 4 - Place traps and purchase items
The Team:
- Montigor - Art
- Vitaslayer - Programming
Bug Fixes:
- Fix bomb explosion
| Link | https://vitaslayer.itch.io/limited-dungeon |
| Original URL | https://ldjam.com/events/ludum-dare/54/limited-dungeon |
Ratings
| Overall | 294th | 3.842⭐ | 21🧑⚖️ |
| Fun | 163th | 3.947⭐ | 21🧑⚖️ |
| Innovation | 175th | 3.889⭐ | 20🧑⚖️ |
| Theme | 110th | 4.342⭐ | 21🧑⚖️ |
| Graphics | 272th | 4.105⭐ | 21🧑⚖️ |
| Humor | 395th | 3.25⭐ | 18🧑⚖️ |
| Mood | 870th | 3.111⭐ | 20🧑⚖️ |
| Given | 39🗳️ | 23🗨️ |
Suggestions:
* I didn't immediately notice when the time ran out and it was jarring that the game just stops, maybe add an effect on the actual playing field or an different animation for the character to signal the player better?
* I never managed to collect more than 8 coins. Since the game was getting more difficult with each level, I was mostly collecting less coins. Maybe spawn more of them or add more valuable collectables?
Great work!

Well done mate :)
At first, I thought that I don't have to manually activate items, but then I was the labels on the screen and understood everything. :D
The spike traps are my favorite because you can traverse them without damage more easily. :D
I can dash through the blades, but it's more risky and there is a chance of mistiming it.
This game is quite good overall.

Movement felt good, only suggestion would be to maybe come up with a different way to choose the options, it was close (not sure if possible) but spawning blades felt like they might hit me before I could move again, which caused me to try and move even when I was still in the shop interface XD.
Nice work!
The game is realy addictive. But it would be great if there would be a counter when the new round is starting.