Limitisland by Krzyhau
Limitisland is a top-down survival-sokoban-like escape-room puzzle game, where you have to navigate within the limited space of a little island to find a way to save yourself before the island drowns! Now, why does it drown, you may ask? It's because of your fat little body that shakes the entire island every time you move, which means there's a limited amount of spaces you can traverse before collapsing the brittle terrain below your feet.


There's so many things to do that there's no way you can do all of them before the island goes sleeping with fish. Good thing you have the power of starting over!

Controls
- WSAD - move around
- E - pick up/drop
- Space - use held item
- R - start over
- M - mute/unmute
Credits
- Krzyhau - Programming, Graphics, SFX, Design
- DevDeVice - Programming, Design, Particles VFX
| itch.io | https://krzyhau.itch.io/limitisland |
| Original URL | https://ldjam.com/events/ludum-dare/54/limitisland |
Ratings
| Overall | 298th | 3.841⭐ | 24🧑⚖️ |
| Fun | 384th | 3.659⭐ | 24🧑⚖️ |
| Innovation | 189th | 3.864⭐ | 24🧑⚖️ |
| Theme | 301th | 4.023⭐ | 24🧑⚖️ |
| Graphics | 230th | 4.159⭐ | 24🧑⚖️ |
| Audio | 251th | 3.714⭐ | 23🧑⚖️ |
| Humor | 528th | 2.972⭐ | 20🧑⚖️ |
| Given | 15🗳️ | 8🗨️ |
Sorry for this wall of frustration, I really wanted to love this game and finish it, but did not make it to the end :(
This won't be a deal breaker for my ratings though because it's fixable pretty easy (rework sprites and add "skip button" to cycle faster) and did not take away from initial exploration part, which was exciting :D
Love the dynamic beaches that come and go revealing more of the map and give more resources/hints to figure out what to do.
The **Thump** sound effect were great but the screen shake was maybe a bit much. was fun to try and be more efficient and trying new things.
The graphics were simple but looked really clean and fit the vibe of the game pretty well.
Great little survival puzzle game!
@nozomu57 Thanks for the detailed feedback. These icons actually went through several iterations, but apparently they're still not clear enough, mostly because the shapes aren't unique in a very obvious way, which is a mistake on my part. But differences can still be spotted (stick is darker and much thinner than plank and flint is much sharper than coal). As for skipping, I thought of a solution for it but never got around to actually implementing it (basically holding movement button would repeat the movement faster over time, allowing you to stand against the wall to quickly skip to desired "stage"). We also thought it may be a good idea to "store" found maps somewhere across restarts so you can easily view them any time you want (an alternative to remembering them or taking screenshots of them). Maybe we'll add those features and fixes at some point to the itch.io version of the game. Still, we hope that despite these issues you enjoyed playing the game and that you'll try to finish it again :)
Overall well done.
At first I thought I had to go through each step every time, but you very quickly run out of steps to take which messed me up on how to solve the puzzle. So then maybe I can wait till the correct beach comes up? But it took a while, so the beaches are bound to move count?
I personally think tying progress and restart together is a weird choice. Since restarting implies try again in my opinion. You feel like 'guess I'll restart' when you only have a few moves left, but this is eventually the way forward.
I may sound very negative, but overall I think the game is quite fun. The graphics are great, the screen share didn't bother me much personally and the graphics, sound effects, controls are all very good!
One last note, I think walking against something should not count as a move per se. This often happend on accident when I actually wanted to move somewhere else.